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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002877 | Zandronum | [All Projects] Bug | public | 2016-10-10 01:38 | 2018-09-30 21:53 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | immediate | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0002877: Duel queue broken in 3.0 | ||||||||
Description | If one of the players in-game disconnect, the next player in line is not put into the game. In addition to this, the line numbers get messed up, with one player displayed as being in the queue while in the game as a non-spectator. See attached screenshot. | ||||||||
Attached Files | Screenshot_Doom_20161010_033459.png [^] (49,790 bytes) 2016-10-10 01:38
Screenshot_Doom_20161010_055822.png [^] (149,282 bytes) 2016-10-10 04:09 | ||||||||
Notes | |
(0015876) WaTaKiD (updater) 2016-10-10 02:00 edited on: 2016-10-10 02:41 |
does not happen in the 151004-2012 beta, but does in 151228-1140 ill find the culprit edit: bingo: 'https://bitbucket.org/Torr_Samaho/zandronum/commits/92a3264f3984218f6663229420695f7f4eaeac34 [^]' |
(0015877) unknownna (updater) 2016-10-10 03:44 edited on: 2016-10-10 04:09 |
Nice find. This also breaks sv_maxplayers and allows you to create a 3rd dummy player after increasing sv_maxplayers if both players are in line before increasing max players. 1. zandronum -host -iwad doom2.wad +sv_maxplayers 1 2. zandronum -iwad doom2.wad -connect localhost 3. zandronum -iwad doom2.wad -connect localhost 4. Client A joins the game. 5. Client B joins the game, putting it in line. 6. Client A disconnects. 7. Client B joins the game. 8. Client A reconnects. 9. Client A joins, putting it in line. 10. "sv_maxplayers 2" in the server console. Both clients respawn at map start and client B leaves dummy body behind that turns into a dummy player if you shoot it. |
(0015959) Torr Samaho (administrator) 2016-10-13 19:33 edited on: 2016-10-13 19:34 |
This change should fix the duel problem, but I'm not sure if it has any side effects. Thus, I only pushed it to the sandbox for further testing. |
(0015965) WaTaKiD (updater) 2016-10-13 21:36 |
this build contains the above commit: 'https://www.dropbox.com/s/mlvoaqtm6fogh6g/zandronum-3.0-r161013-1928-0d767c9-windows.zip?dl=0 [^]' |
(0015970) unknownna (updater) 2016-10-13 23:15 edited on: 2016-10-14 00:25 |
Thanks for the build, WaTaKiD. The build seems to have fixed the disconnect issue. I tested with spectating and disconnecting, manipulating line positions and raising sv_maxplayers and the server seemed to properly allow the correct players in line to enter the game when sv_maxplayers was raised. I'd like to keep the ticket open for a while to test it some more. Edit: I also tested it in CTF and it seems to work well there too now. |
(0015974) Dusk (developer) 2016-10-14 05:03 |
The sandbox head was tainted by a duplicate commit and has thus been moved to a new one:'https://bitbucket.org/zandronum/zandronum-sandbox/commits/3df2c26d6a0af63a5219284f09a1e950e64a40af [^]' |
(0016200) Combinebobnt (reporter) 2016-11-16 02:22 |
Tested the duel queue upon disconnects and stuff and everything worked. Didn't test anything in CTF. |
(0016499) Ru5tK1ng (updater) 2016-12-16 07:29 |
I went ahead and did the rest of the queue testing for ctf and it seemed to work fine with spectating and disconnects. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Combinebobnt capodecima |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-10-10 01:38 | unknownna | New Issue | |
2016-10-10 01:38 | unknownna | File Added: Screenshot_Doom_20161010_033459.png | |
2016-10-10 01:38 | unknownna | Priority | urgent => immediate |
2016-10-10 02:00 | WaTaKiD | Note Added: 0015876 | |
2016-10-10 02:41 | WaTaKiD | Note Edited: 0015876 | View Revisions |
2016-10-10 03:44 | unknownna | Note Added: 0015877 | |
2016-10-10 04:09 | unknownna | Note Edited: 0015877 | View Revisions |
2016-10-10 04:09 | unknownna | File Added: Screenshot_Doom_20161010_055822.png | |
2016-10-11 19:42 | unknownna | Target Version | => 3.0 |
2016-10-13 19:20 | Torr Samaho | Assigned To | => Torr Samaho |
2016-10-13 19:20 | Torr Samaho | Status | new => assigned |
2016-10-13 19:33 | Torr Samaho | Note Added: 0015959 | |
2016-10-13 19:34 | Torr Samaho | Note Edited: 0015959 | View Revisions |
2016-10-13 19:34 | Torr Samaho | Note Revision Dropped: 15959: 0009709 | |
2016-10-13 19:34 | Torr Samaho | Status | assigned => needs testing |
2016-10-13 21:36 | WaTaKiD | Note Added: 0015965 | |
2016-10-13 23:15 | unknownna | Note Added: 0015970 | |
2016-10-14 00:25 | unknownna | Note Edited: 0015970 | View Revisions |
2016-10-14 05:03 | Dusk | Note Added: 0015974 | |
2016-11-16 02:22 | Combinebobnt | Note Added: 0016200 | |
2016-12-16 07:29 | Ru5tK1ng | Note Added: 0016499 | |
2016-12-16 07:29 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-16 07:29 | Ru5tK1ng | Resolution | open => fixed |
2016-12-16 07:29 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:53 | Blzut3 | Status | resolved => closed |
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