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ID | Project | Category | View Status | Date Submitted | Last Update |
0002831 | Zandronum | [All Projects] Bug | public | 2016-09-06 12:33 | 2017-02-23 20:23 |
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Reporter | Ivan | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0002831: Server does not hide custom item which modifies "HideDoomish" state |
Description | I've modified ammo pickups in my mod to respawn a limited amount of times instead of unlimited. However, this required me to modify the "HideDoomish" state, as per Dusk's suggestion. However this created a weird problem where the items do not disappear when picked up. |
Steps To Reproduce | - Load the pk3.
- Make a local server, preferably in survival, e.g.
zandronum -file limresp.pk3 -host +survival 1 +sv_itemrespawn 1 +map map30
- Go find a shellbox.
- Pick it up 3 times. After the 3rd, it will disappear correctly. However, until then, it will still remain visible but still won't allow you to pick it up until it respawns. |
Additional Information | For the experiment I made the respawntics of the item in question (shellbox) 2 seconds instead of 30. |
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Attached Files | limresp.pk3 [^] (468 bytes) 2016-09-06 12:33 |
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