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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002810 | Zandronum | [All Projects] Bug | public | 2016-08-18 15:18 | 2017-08-07 02:59 | ||||||||
Reporter | Ru5tK1ng | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | 3.0 | Fixed in Version | |||||||||||
Summary | 0002810: Barrel Respawn Z-Height misprediction | ||||||||||||
Description | When barrels are given Z-Height and are destroyed, they respawn and fall to the ground if they are close to ledges. | ||||||||||||
Steps To Reproduce | -Download test wad -Start a server online with item and barrel respawn on -Blow up barrels and wait for them to respawn -They fall instead of staying on edges | ||||||||||||
Attached Files | thingz_spawnrespawn_08.wad [^] (55,698 bytes) 2016-08-18 15:18 | ||||||||||||
Relationships | ||||||
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Notes | |
(0016990) StrikerMan780 (reporter) 2017-03-14 01:10 |
Tested. Most seem fine and match the singleplayer behavior, except for the three barrels on the left of spawn, those ones spawn on top of the ledge in SP, but below the edge in MP. |
(0016998) Torr Samaho (administrator) 2017-03-18 16:55 |
Are there any cases where 2.1.2 works better than 3.0? |
(0017082) WaTaKiD (updater) 2017-04-02 21:00 |
<WaTaKiD>Torr_Samaho: regarding those 3 barrels on the left, in 2.1.2 they both spawn and respawn on the floor, whereas in 3.0 they spawn on the ledge, and technically respawn on the ledge as well, but visually look like they respawned on the floor (checked by shooting the bottom of the barrels and i wasnt hitting them) <Torr_Samaho>And the correct position is on the ledge? <WaTaKiD>from many tests ive not found 2.1.2 to have any outcome better than 3.0 <WaTaKiD>yes <WaTaKiD>so 3.0 has the better behavior, but its not fully fixed |
(0017760) Ru5tK1ng (updater) 2017-05-25 03:03 edited on: 2017-05-25 03:03 |
I'm going to go ahead and say the same as in 408. The behavior for all z height things is improved from previous version of zan and there is a point to where you can only do so much to solve bad item placement. I would say it's safe to call this finished. |
(0017798) Ru5tK1ng (updater) 2017-06-04 20:31 |
Unfortunately, as the case is with 408, newly connected clients see the barrels incorrectly if they connect after the barrels have respawned. 'http://i.imgur.com/MDVRXCp.png [^]' |
(0018148) Dusk (developer) 2017-08-06 20:38 |
I cannot reproduce that issue. If I shoot barrels and reconnect after they have respawned the barrels will still be where they should. |
(0018150) Ru5tK1ng (updater) 2017-08-07 02:59 |
Shoot the barrels and let them respawn then connect a new client rather than reconnect. I just verified this with a recent build. |
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-08-18 15:18 | Ru5tK1ng | New Issue | |
2016-08-18 15:18 | Ru5tK1ng | File Added: thingz_spawnrespawn_08.wad | |
2016-08-18 15:18 | Ru5tK1ng | Relationship added | child of 0000408 |
2016-12-24 22:43 | Dusk | Target Version | => 3.0 |
2017-03-14 01:10 | StrikerMan780 | Note Added: 0016990 | |
2017-03-18 16:55 | Torr Samaho | Note Added: 0016998 | |
2017-03-18 16:55 | Torr Samaho | Status | new => feedback |
2017-04-02 21:00 | WaTaKiD | Note Added: 0017082 | |
2017-05-25 03:03 | Ru5tK1ng | Note Added: 0017760 | |
2017-05-25 03:03 | Ru5tK1ng | Status | feedback => new |
2017-05-25 03:03 | Ru5tK1ng | Note Edited: 0017760 | View Revisions |
2017-05-25 03:04 | Ru5tK1ng | Status | new => feedback |
2017-06-04 20:31 | Ru5tK1ng | Note Added: 0017798 | |
2017-06-04 20:31 | Ru5tK1ng | Status | feedback => new |
2017-08-06 20:38 | Dusk | Note Added: 0018148 | |
2017-08-06 20:38 | Dusk | Status | new => feedback |
2017-08-07 02:59 | Ru5tK1ng | Note Added: 0018150 | |
2017-08-07 02:59 | Ru5tK1ng | Status | feedback => new |
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