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IDProjectCategoryView StatusDate SubmittedLast Update
0000028Zandronum[All Projects] Bugpublic2010-09-15 20:112015-09-01 20:40
ReporterXutaWoo 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version 
Summary0000028: Online Camera Auto-Aim ignores +NOAUTOAIM
DescriptionNow, I'm not sure if the forced auto-aim online while looking through a camera is intentional or not, as it's inconsistent with multiplayer, but there's certainly a problem with it; it ignores the +NOAUTOAIM flag on weapons.
Which is a problem when projectiles are supposed to only go a certain way.
Steps To Reproduce1. Load magicaldim_bug.wad. It's my 2D project stripped of most of the stuff; if you already have the latest version of the real wad, you can just load that.
2. Play it in singleplayer and summon a monster of your choice; the fireball (slot 2 in the _bug, second slot 1 in _b1qf3) should always go straight regardless of your autoaim setting, while the rapid-fire magic (slot 1 in the _bug, first slot 1 in _b1qf3) should be aimed automatically, provided autoaim isn't set to never.
3. Create a server, local or not, with the wad loaded; sv_cheats should be set to 1 for the sake of summoning a monster, and MAG01 is recommended as most vanilla levels don't work well. The rapid-fire magic should work as intended, though it'll always autoaim regardless of what you have it set to. This is the same for the fireball, which has +NOAUTOAIM on the weapon.
Additional InformationReally unbalances my wad, yo.

...what? It's called additional information. :P

Also, ignore the <!>s, this was just a lazy cut through with SLumpEd.
Attached Files? file icon magicaldim_bug.wad [^] (371,504 bytes) 2010-09-15 20:11
? file icon magicaldim_bug2.wad [^] (90,425 bytes) 2010-10-09 13:43
? file icon 2010.10.09_08.41.20_magicaldim_bug2.cld [^] (184,287 bytes) 2010-10-09 13:46

- Relationships

-  Notes
User avatar (0000077)
Torr Samaho (administrator)
2010-09-18 19:34

I couldn't reproduce this so far. Please simplify the example wad (at least put some monsters and the necessary weapons in there so that one can reproduce the problem without needing to do anything in the console) and make a client side demo showing the problem.
User avatar (0000085)
Torr Samaho (administrator)
2010-09-19 08:51

I edited the report so that you are shown as reporter.
User avatar (0000248)
Torr Samaho (administrator)
2010-10-03 15:00

Without your feedback, there is nothing I can do about this.
User avatar (0000257)
XutaWoo (reporter)
2010-10-03 19:30

Yeah, sorry about that. I made a more test-built map, made a demo for it, tried to figure out how to remove old files, renamed the new thing, demos stopped working, frustration caused procrastination, and now I'm in a situation where I can't really access my DOOM stuff. x-x

I do have a theory on how to work around it, but I'll still try to get that demo in a soon as possible.
User avatar (0000317)
Torr Samaho (administrator)
2010-10-10 10:33

Ok, I can see the problem in the demo, but I can't reproduce it on a local server. Please post the exact settings you used to start the server.
User avatar (0000322)
XutaWoo (reporter)
2010-10-10 15:38

Hm. Well, this might be unrelated to cameras but to DMFLAGs instead now that I've glazed back over them.

Weapon Stay
Spawn Farthest
No Monsters
Items Respawn
No Freelook <- That's what I think is the the problem now.
No Crouching
Limited Air Movement
Clients Send Full Button Info
User avatar (0000324)
Torr Samaho (administrator)
2010-10-10 18:55

Alright, this is not a bug then. Forbidding freelook intentionally automatically enforces autoaim. IIRC ZDoom should behave the same.
User avatar (0013372)
Dusk (developer)
2015-09-01 20:40

Indeed, ZDoom still behaves the same.

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- Issue History
Date Modified Username Field Change
2010-09-15 20:11 Anonymous New Issue
2010-09-15 20:11 Anonymous File Added: magicaldim_bug.wad
2010-09-15 20:19 Anonymous Note Added: 0000061
2010-09-18 19:34 Torr Samaho Note Added: 0000077
2010-09-18 19:34 Torr Samaho Status new => feedback
2010-09-19 08:50 Torr Samaho Reporter Anonymous => XutaWoo
2010-09-19 08:51 Torr Samaho Note Added: 0000085
2010-09-21 14:01 Anonymous Note Deleted: 0000061
2010-10-03 15:00 Torr Samaho Note Added: 0000248
2010-10-03 19:30 XutaWoo Note Added: 0000257
2010-10-03 19:30 XutaWoo Status feedback => new
2010-10-09 13:43 XutaWoo File Added: magicaldim_bug2.wad
2010-10-09 13:46 XutaWoo File Added: 2010.10.09_08.41.20_magicaldim_bug2.cld
2010-10-10 10:33 Torr Samaho Note Added: 0000317
2010-10-10 10:33 Torr Samaho Assigned To => Torr Samaho
2010-10-10 10:33 Torr Samaho Status new => feedback
2010-10-10 15:38 XutaWoo Note Added: 0000322
2010-10-10 15:38 XutaWoo Status feedback => assigned
2010-10-10 18:55 Torr Samaho Note Added: 0000324
2010-10-10 18:55 Torr Samaho Status assigned => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug
2015-09-01 20:40 Dusk Note Added: 0013372
2015-09-01 20:40 Dusk Status feedback => closed
2015-09-01 20:40 Dusk Assigned To Torr Samaho =>
2015-09-01 20:40 Dusk Resolution open => no change required






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