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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002797 | Zandronum | [All Projects] Bug | public | 2016-07-30 09:26 | 2016-08-07 21:08 | ||||
Reporter | AtomicLugia | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | not fixable | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002797: 3D floor water doesn't like slopes | ||||||||
Description | This happens in all versions, even outside of Zandronum. I made a indoor swimming pool with deep water (3D floor). If I let it lower or raise, it seems to almost ignore the slope while the collision works alright. | ||||||||
Steps To Reproduce | - Load the included map (type map ALDM02). - There's a small room with a switch, press it. - Watch the water lowering/raising. | ||||||||
Attached Files | ![]() ![]() ![]() | ||||||||
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Edward-san (developer) 2016-07-30 11:07 |
This should be reported at the zdoom forum. It happens also with latest git version. |
Edward-san (developer) 2016-08-07 21:08 |
It's unfixable, according to the result of the bug report in zdoom forum. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-07-30 09:26 | AtomicLugia | New Issue | |
2016-07-30 09:26 | AtomicLugia | File Added: ALDM-Pool.wad | |
2016-07-30 09:27 | AtomicLugia | File Added: Screenshot_Doom_20160730_111615.png | |
2016-07-30 09:27 | AtomicLugia | File Added: Screenshot_Doom_20160730_111622.png | |
2016-07-30 11:07 | Edward-san | Note Added: 0015416 | |
2016-08-07 21:08 | Edward-san | Note Added: 0015423 | |
2016-08-07 21:08 | Edward-san | Status | new => closed |
2016-08-07 21:08 | Edward-san | Resolution | open => not fixable |
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