Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000276Zandronum[All Projects] Bugpublic2011-02-01 11:342014-06-08 22:40
Reporterunknownna 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000276: Some turbo sphere issues
Description* Status bar graphics are displayed behind the turbo sphere icon online.
* The turbo sphere bypasses the movement restriction that occurs when one uses a standard teleporter (perhaps not a bug).
Steps To Reproduce1) Start a server.
2) Connect a client to the server.
3) "give turbosphere" in the console.
Additional InformationThe icon also collides with the key display.
Attached Filespng file icon Screenshot_Doom_20110201_120311.png [^] (56,256 bytes) 2011-02-01 11:34

- Relationships

-  Notes
(0000917)
user35
2011-02-01 15:53

Confirmed. I think happens since 98c (when this feature showing Turbo Sphere in right corner)
This happens almost of all time! but only online
offline works fine
User avatar (0000970)
Torr Samaho (administrator)
2011-02-06 13:59

> Status bar graphics are displayed behind the turbo sphere icon online

I can't reproduce this here. Can you send me your ini?

> The turbo sphere bypasses the movement restriction that occurs when one uses a standard teleporter (perhaps not a bug).

Are you referring to the client side movement prediction?
User avatar (0000972)
unknownna (updater)
2011-02-06 15:19
edited on: 2011-02-06 15:32

> Can you send me your ini?

Check your forum inbox. I noticed that the status bar graphics disappear if I change the display resolution or alternate between fullscreen / windowed mode.

> Are you referring to the client side movement prediction?

No, not the prediction, but the temporal momentum stop that occurs whenever you use a standard teleporter. This also happens offline.

EDIT:

I am using the software renderer. It doesn't happen with the OpenGL renderer from what I can tell.

User avatar (0000973)
Torr Samaho (administrator)
2011-02-06 16:19

> Check your forum inbox. I noticed that the status bar graphics disappear if I change the display resolution or alternate between fullscreen / windowed mode.

Ok, I can reproduce the problem with your ini, but this display problem is really weird. I suspect that it is a bug of ZDoom's TEXTURES lump since the inventory icon is defined in the TEXTURES lump and I have never heard of display problems for other inventory icons.

> No, not the prediction, but the temporal momentum stop that occurs whenever you use a standard teleporter. This also happens offline.

I see. If it is consistent online and offline, it's probably the intended behavior.

> I am using the software renderer. It doesn't happen with the OpenGL renderer from what I can tell.

Yeah, I have never seen it with GL either, but software alone seems not to be enough. With my own ini and the software renderer, the icon is still displayed properly.
User avatar (0000975)
unknownna (updater)
2011-02-06 16:50

> Yeah, I have never seen it with GL either, but software alone seems not to be enough. With my own ini and the software renderer, the icon is still displayed properly.

Hmm, I am able to reproduce it with a clean ini.
User avatar (0000984)
Torr Samaho (administrator)
2011-02-06 18:07

> Hmm, I am able to reproduce it with a clean ini.

Yeah, I can also reproduce it with a clean ini, but it's working fine with my ini. Really weird. Can somebody check if the problem is fixed if the icon graphics are manually created instead of using the TEXTURES lump?
User avatar (0001031)
unknownna (updater)
2011-02-09 20:30
edited on: 2011-02-09 21:07

Setting vid_forceddraw to 1 seems to eliminate the problem (also decreases input lag).


Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-02-01 11:34 unknownna New Issue
2011-02-01 11:34 unknownna File Added: Screenshot_Doom_20110201_120311.png
2011-02-01 15:53 user35 Note Added: 0000917
2011-02-06 13:59 Torr Samaho Note Added: 0000970
2011-02-06 13:59 Torr Samaho Status new => feedback
2011-02-06 15:19 unknownna Note Added: 0000972
2011-02-06 15:19 unknownna Status feedback => new
2011-02-06 15:32 unknownna Note Edited: 0000972 View Revisions
2011-02-06 16:19 Torr Samaho Note Added: 0000973
2011-02-06 16:50 unknownna Note Added: 0000975
2011-02-06 18:07 Torr Samaho Note Added: 0000984
2011-02-06 18:07 Torr Samaho Status new => feedback
2011-02-09 20:30 unknownna Note Added: 0001031
2011-02-09 20:30 unknownna Status feedback => new
2011-02-09 20:36 unknownna Note Edited: 0001031 View Revisions
2011-02-09 20:50 unknownna Note Edited: 0001031 View Revisions
2011-02-09 21:07 unknownna Note Edited: 0001031 View Revisions
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-08 22:40 Watermelon Status new => acknowledged
2014-06-08 22:40 Watermelon Status acknowledged => confirmed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker