MantisBT - Zandronum
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0000276Zandronum[All Projects] Bugpublic2011-02-01 11:342014-06-08 22:40
unknownna 
 
lowtrivialalways
confirmedopen 
98d 
 
0000276: Some turbo sphere issues
* Status bar graphics are displayed behind the turbo sphere icon online.
* The turbo sphere bypasses the movement restriction that occurs when one uses a standard teleporter (perhaps not a bug).
1) Start a server.
2) Connect a client to the server.
3) "give turbosphere" in the console.
The icon also collides with the key display.
No tags attached.
png Screenshot_Doom_20110201_120311.png (56,256) 2011-02-01 11:34
https://zandronum.com/tracker/file_download.php?file_id=144&type=bug
png
Issue History
2011-02-01 11:34unknownnaNew Issue
2011-02-01 11:34unknownnaFile Added: Screenshot_Doom_20110201_120311.png
2011-02-01 15:53user35Note Added: 0000917
2011-02-06 13:59Torr SamahoNote Added: 0000970
2011-02-06 13:59Torr SamahoStatusnew => feedback
2011-02-06 15:19unknownnaNote Added: 0000972
2011-02-06 15:19unknownnaStatusfeedback => new
2011-02-06 15:32unknownnaNote Edited: 0000972bug_revision_view_page.php?bugnote_id=972#r469
2011-02-06 16:19Torr SamahoNote Added: 0000973
2011-02-06 16:50unknownnaNote Added: 0000975
2011-02-06 18:07Torr SamahoNote Added: 0000984
2011-02-06 18:07Torr SamahoStatusnew => feedback
2011-02-09 20:30unknownnaNote Added: 0001031
2011-02-09 20:30unknownnaStatusfeedback => new
2011-02-09 20:36unknownnaNote Edited: 0001031bug_revision_view_page.php?bugnote_id=1031#r503
2011-02-09 20:50unknownnaNote Edited: 0001031bug_revision_view_page.php?bugnote_id=1031#r504
2011-02-09 21:07unknownnaNote Edited: 0001031bug_revision_view_page.php?bugnote_id=1031#r505
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-06-08 22:40WatermelonStatusnew => acknowledged
2014-06-08 22:40WatermelonStatusacknowledged => confirmed

Notes
(0000917)
user35   
2011-02-01 15:53   
Confirmed. I think happens since 98c (when this feature showing Turbo Sphere in right corner)
This happens almost of all time! but only online
offline works fine
(0000970)
Torr Samaho   
2011-02-06 13:59   
> Status bar graphics are displayed behind the turbo sphere icon online

I can't reproduce this here. Can you send me your ini?

> The turbo sphere bypasses the movement restriction that occurs when one uses a standard teleporter (perhaps not a bug).

Are you referring to the client side movement prediction?
(0000972)
unknownna   
2011-02-06 15:19   
(edited on: 2011-02-06 15:32)
> Can you send me your ini?

Check your forum inbox. I noticed that the status bar graphics disappear if I change the display resolution or alternate between fullscreen / windowed mode.

> Are you referring to the client side movement prediction?

No, not the prediction, but the temporal momentum stop that occurs whenever you use a standard teleporter. This also happens offline.

EDIT:

I am using the software renderer. It doesn't happen with the OpenGL renderer from what I can tell.

(0000973)
Torr Samaho   
2011-02-06 16:19   
> Check your forum inbox. I noticed that the status bar graphics disappear if I change the display resolution or alternate between fullscreen / windowed mode.

Ok, I can reproduce the problem with your ini, but this display problem is really weird. I suspect that it is a bug of ZDoom's TEXTURES lump since the inventory icon is defined in the TEXTURES lump and I have never heard of display problems for other inventory icons.

> No, not the prediction, but the temporal momentum stop that occurs whenever you use a standard teleporter. This also happens offline.

I see. If it is consistent online and offline, it's probably the intended behavior.

> I am using the software renderer. It doesn't happen with the OpenGL renderer from what I can tell.

Yeah, I have never seen it with GL either, but software alone seems not to be enough. With my own ini and the software renderer, the icon is still displayed properly.
(0000975)
unknownna   
2011-02-06 16:50   
> Yeah, I have never seen it with GL either, but software alone seems not to be enough. With my own ini and the software renderer, the icon is still displayed properly.

Hmm, I am able to reproduce it with a clean ini.
(0000984)
Torr Samaho   
2011-02-06 18:07   
> Hmm, I am able to reproduce it with a clean ini.

Yeah, I can also reproduce it with a clean ini, but it's working fine with my ini. Really weird. Can somebody check if the problem is fixed if the icon graphics are manually created instead of using the TEXTURES lump?
(0001031)
unknownna   
2011-02-09 20:30   
(edited on: 2011-02-09 21:07)
Setting vid_forceddraw to 1 seems to eliminate the problem (also decreases input lag).