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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002730 | Zandronum | [All Projects] Suggestion | public | 2016-05-11 22:33 | 2016-06-06 01:00 | ||||
Reporter | Marcaek | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002730: Option for servers to automatically apply +CLIENTSIDE to certain kinds of effects | ||||||||
Description | Since ZDoom mods typically don't clientside effects many of them cause people to experience lag or disconnects. Adding +clientsideonly to every effect needed is possible but a very heavy chore for mods with dense special effects. Being a singleplayer port, I can't imagine ZDoom modders even considering or being aware of how to compensate for this. Would it be possible to have an option for certain appropriate actors to be automatically treated as clientside by the host? | ||||||||
Attached Files | |||||||||
Notes | |
(0014938) Dusk (developer) 2016-05-16 19:41 |
Your suggestion is very vague. You want "certain kinds of actors" to have +CLIENTSIDEONLY added and the problem specifically is that we don't know exactly what actors should be subjected to this. |
(0014974) Marcaek (reporter) 2016-05-23 18:40 edited on: 2016-05-23 18:41 |
I can't really elaborate beyond "actors which wont break shit when clientsided" IE stuff like visual-only special effects. I suppose that means parsing actors for certain properties\flags to detect their role in the game somehow. |
(0015022) Combinebobnt (reporter) 2016-06-05 15:22 |
Sounds like you should just edit the mod. |
(0015026) StrikerMan780 (reporter) 2016-06-05 21:56 |
There's really no way to do this heuristically. +CLIENTSIDEONLY will need to manually be put on the effects. Also, mods should be edited to put the SXF_CLIENTSIDE flag on any A_SpawnItemEX calls that spawn effects too. |
(0015027) Dusk (developer) 2016-06-05 22:58 |
Yeah this really isn't feasible. DECORATE is simply too complicated. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | Marcaek Catastrophe |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-05-11 22:33 | Marcaek | New Issue | |
2016-05-16 19:41 | Dusk | Note Added: 0014938 | |
2016-05-23 18:40 | Marcaek | Note Added: 0014974 | |
2016-05-23 18:41 | Marcaek | Note Edited: 0014974 | View Revisions |
2016-06-05 15:22 | Combinebobnt | Note Added: 0015022 | |
2016-06-05 21:56 | StrikerMan780 | Note Added: 0015026 | |
2016-06-05 22:58 | Dusk | Note Added: 0015027 | |
2016-06-05 22:58 | Dusk | Status | new => resolved |
2016-06-05 22:58 | Dusk | Resolution | open => denied |
2016-06-05 22:58 | Dusk | Assigned To | => Dusk |
2016-06-06 01:00 | Edward-san | Status | resolved => closed |
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