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IDProjectCategoryView StatusDate SubmittedLast Update
0002730Zandronum[All Projects] Suggestionpublic2016-05-11 22:332016-06-06 01:00
ReporterMarcaek 
Assigned ToDusk 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutiondenied 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002730: Option for servers to automatically apply +CLIENTSIDE to certain kinds of effects
DescriptionSince ZDoom mods typically don't clientside effects many of them cause people to experience lag or disconnects. Adding +clientsideonly to every effect needed is possible but a very heavy chore for mods with dense special effects. Being a singleplayer port, I can't imagine ZDoom modders even considering or being aware of how to compensate for this.

Would it be possible to have an option for certain appropriate actors to be automatically treated as clientside by the host?
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-  Notes
User avatar (0014938)
Dusk (developer)
2016-05-16 19:41

Your suggestion is very vague. You want "certain kinds of actors" to have +CLIENTSIDEONLY added and the problem specifically is that we don't know exactly what actors should be subjected to this.
User avatar (0014974)
Marcaek (reporter)
2016-05-23 18:40
edited on: 2016-05-23 18:41

I can't really elaborate beyond "actors which wont break shit when clientsided" IE stuff like visual-only special effects.

I suppose that means parsing actors for certain properties\flags to detect their role in the game somehow.

User avatar (0015022)
Combinebobnt (reporter)
2016-06-05 15:22

Sounds like you should just edit the mod.
User avatar (0015026)
StrikerMan780 (reporter)
2016-06-05 21:56

There's really no way to do this heuristically. +CLIENTSIDEONLY will need to manually be put on the effects. Also, mods should be edited to put the SXF_CLIENTSIDE flag on any A_SpawnItemEX calls that spawn effects too.
User avatar (0015027)
Dusk (developer)
2016-06-05 22:58

Yeah this really isn't feasible. DECORATE is simply too complicated.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Marcaek Catastrophe
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2016-05-11 22:33 Marcaek New Issue
2016-05-16 19:41 Dusk Note Added: 0014938
2016-05-23 18:40 Marcaek Note Added: 0014974
2016-05-23 18:41 Marcaek Note Edited: 0014974 View Revisions
2016-06-05 15:22 Combinebobnt Note Added: 0015022
2016-06-05 21:56 StrikerMan780 Note Added: 0015026
2016-06-05 22:58 Dusk Note Added: 0015027
2016-06-05 22:58 Dusk Status new => resolved
2016-06-05 22:58 Dusk Resolution open => denied
2016-06-05 22:58 Dusk Assigned To => Dusk
2016-06-06 01:00 Edward-san Status resolved => closed






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