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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002726 | Zandronum | [All Projects] Suggestion | public | 2016-05-07 05:26 | 2024-03-01 06:06 | ||||||||
Reporter | S_Andrew_S | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | N/A | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002726: Backport "Copy" Parameter from A_RaiseMaster | ||||||||||||
Description | It's small, and although I need it for my monster, seeing as we can use SXF_TRANSFERPOINTERS (long time ago though), I don't see why I can't have my monster keep the same target throughout; my monster spawns an actor when dying, transfers its pointers and sets itself as master, still on the intended alliance, after a certain amount of time he is brought back to life but doesn't keep the sams target throughout. I haven't taken too many looks into Zandronum's source code to see if my requests are acceptable, but I personally think I should be able to have my monsters keep the same allegiance throughout. | ||||||||||||
Steps To Reproduce | n/a | ||||||||||||
Attached Files | |||||||||||||
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-05-07 05:26 | S_Andrew_S | New Issue | |
2024-03-01 06:06 | Ru5tK1ng | Status | new => confirmed |
2024-03-01 06:06 | Ru5tK1ng | Resolution | open => backport later |
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