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IDProjectCategoryView StatusDate SubmittedLast Update
0002726Zandronum[All Projects] Suggestionpublic2016-05-07 05:262024-03-01 06:06
ReporterS_Andrew_S 
Assigned To 
PrioritylowSeverityminorReproducibilityN/A
StatusconfirmedResolutionbackport later 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002726: Backport "Copy" Parameter from A_RaiseMaster
DescriptionIt's small, and although I need it for my monster, seeing as we can use SXF_TRANSFERPOINTERS (long time ago though), I don't see why I can't have my monster keep the same target throughout; my monster spawns an actor when dying, transfers its pointers and sets itself as master, still on the intended alliance, after a certain amount of time he is brought back to life but doesn't keep the sams target throughout. I haven't taken too many looks into Zandronum's source code to see if my requests are acceptable, but I personally think I should be able to have my monsters keep the same allegiance throughout.
Steps To Reproducen/a
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- Issue History
Date Modified Username Field Change
2016-05-07 05:26 S_Andrew_S New Issue
2024-03-01 06:06 Ru5tK1ng Status new => confirmed
2024-03-01 06:06 Ru5tK1ng Resolution open => backport later






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