| Anonymous | Login | Signup for a new account | 2025-10-22 13:16 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002726 | Zandronum | [All Projects] Suggestion | public | 2016-05-07 05:26 | 2024-03-01 06:06 | ||||||||
| Reporter | S_Andrew_S | ||||||||||||
| Assigned To | |||||||||||||
| Priority | low | Severity | minor | Reproducibility | N/A | ||||||||
| Status | confirmed | Resolution | backport later | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 3.0-beta | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002726: Backport "Copy" Parameter from A_RaiseMaster | ||||||||||||
| Description | It's small, and although I need it for my monster, seeing as we can use SXF_TRANSFERPOINTERS (long time ago though), I don't see why I can't have my monster keep the same target throughout; my monster spawns an actor when dying, transfers its pointers and sets itself as master, still on the intended alliance, after a certain amount of time he is brought back to life but doesn't keep the sams target throughout. I haven't taken too many looks into Zandronum's source code to see if my requests are acceptable, but I personally think I should be able to have my monsters keep the same allegiance throughout. | ||||||||||||
| Steps To Reproduce | n/a | ||||||||||||
| Attached Files | |||||||||||||
| Only registered users can voice their support. Click here to register, or here to log in. | |
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2016-05-07 05:26 | S_Andrew_S | New Issue | |
| 2024-03-01 06:06 | Ru5tK1ng | Status | new => confirmed |
| 2024-03-01 06:06 | Ru5tK1ng | Resolution | open => backport later |
| Copyright © 2000 - 2025 MantisBT Team |