MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002726 | Zandronum | [All Projects] Suggestion | public | 2016-05-07 05:26 | 2024-03-01 06:06 |
| Reporter | S_Andrew_S | ||||
| Assigned To | |||||
| Priority | low | Severity | minor | Reproducibility | N/A |
| Status | confirmed | Resolution | backport later | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 3.0-beta | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002726: Backport "Copy" Parameter from A_RaiseMaster | ||||
| Description | It's small, and although I need it for my monster, seeing as we can use SXF_TRANSFERPOINTERS (long time ago though), I don't see why I can't have my monster keep the same target throughout; my monster spawns an actor when dying, transfers its pointers and sets itself as master, still on the intended alliance, after a certain amount of time he is brought back to life but doesn't keep the sams target throughout. I haven't taken too many looks into Zandronum's source code to see if my requests are acceptable, but I personally think I should be able to have my monsters keep the same allegiance throughout. | ||||
| Steps To Reproduce | n/a | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2016-05-07 05:26 | S_Andrew_S | New Issue | |||
| 2024-03-01 06:06 | Ru5tK1ng | Status | new => confirmed | ||
| 2024-03-01 06:06 | Ru5tK1ng | Resolution | open => backport later | ||
| There are no notes attached to this issue. |