MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002726 | Zandronum | [All Projects] Suggestion | public | 2016-05-07 05:26 | 2024-03-01 06:06 |
Reporter | S_Andrew_S | ||||
Assigned To | |||||
Priority | low | Severity | minor | Reproducibility | N/A |
Status | confirmed | Resolution | backport later | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0002726: Backport "Copy" Parameter from A_RaiseMaster | ||||
Description | It's small, and although I need it for my monster, seeing as we can use SXF_TRANSFERPOINTERS (long time ago though), I don't see why I can't have my monster keep the same target throughout; my monster spawns an actor when dying, transfers its pointers and sets itself as master, still on the intended alliance, after a certain amount of time he is brought back to life but doesn't keep the sams target throughout. I haven't taken too many looks into Zandronum's source code to see if my requests are acceptable, but I personally think I should be able to have my monsters keep the same allegiance throughout. | ||||
Steps To Reproduce | n/a | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2016-05-07 05:26 | S_Andrew_S | New Issue | |||
2024-03-01 06:06 | Ru5tK1ng | Status | new => confirmed | ||
2024-03-01 06:06 | Ru5tK1ng | Resolution | open => backport later |
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