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IDProjectCategoryView StatusDate SubmittedLast Update
0002723Zandronum[All Projects] Bugpublic2016-05-02 19:482016-05-03 05:00
Reporterdoomista 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS Version10
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002723: Custom projectile, fixed damage value - always does only a half of the value
DescriptionProjectile with custom fixed damage as this:

ACTOR Projectile_Beamgun : PlasmaBall 16040 {
    Damage (50)
}

Does only half of it's damage - 25 damage.
Steps To ReproduceUse the wad provided with the report. Run preferably a dm/lms game, watch out for your lives. Custom weapon with the custom projectile is given automatically (but only on ENTER, not on RESPAWN).
Additional InformationUsing formula Damage(25+25) does not help.
Using Damage(50) works fine in Zan 2.1.2
Attached Files? file icon damagebug.wad [^] (732 bytes) 2016-05-02 21:56

- Relationships

-  Notes
User avatar (0014798)
WaTaKiD (updater)
2016-05-02 20:12

"Use the wad provided with the report."

where?
User avatar (0014804)
doomista (reporter)
2016-05-02 21:56

Sorry, I screwed up the upload when posting a report. It's there now
User avatar (0014805)
WaTaKiD (updater)
2016-05-02 22:36
edited on: 2016-05-02 22:39

using the provided example wad on doom2.wad map01, in coop (against monsters) and dm and lms against a second client, the weapon always deals 50 damage

do u perhaps have skill set to 0, which gives 50% damage reduction?'http://doomwiki.org/wiki/Skill_level#Doom_and_Doom_II_skill_levels [^]'

i tested using 3.0-r160229-1221 which is the latest 3.0 beta, as of this moment

User avatar (0014806)
doomista (reporter)
2016-05-03 04:55

Yes, the skill was set to 0. Sorry, I didn't know about the reduction, it could've strike me.
User avatar (0014807)
WaTaKiD (updater)
2016-05-03 04:59

alrighty, and with that the ticket can be closed

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- Issue History
Date Modified Username Field Change
2016-05-02 19:48 doomista New Issue
2016-05-02 20:12 WaTaKiD Note Added: 0014798
2016-05-02 21:20 Dusk Status new => feedback
2016-05-02 21:56 doomista File Added: damagebug.wad
2016-05-02 21:56 doomista Note Added: 0014804
2016-05-02 21:56 doomista Status feedback => new
2016-05-02 22:36 WaTaKiD Note Added: 0014805
2016-05-02 22:39 WaTaKiD Note Edited: 0014805 View Revisions
2016-05-03 04:55 doomista Note Added: 0014806
2016-05-03 04:59 WaTaKiD Note Added: 0014807
2016-05-03 05:00 WaTaKiD Priority high => normal
2016-05-03 05:00 WaTaKiD Severity major => minor
2016-05-03 05:00 WaTaKiD Status new => closed
2016-05-03 05:00 WaTaKiD Resolution open => no change required






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