MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0002723 | Zandronum | [All Projects] Bug | public | 2016-05-02 19:48 | 2016-05-03 05:00 |
|
Reporter | doomista | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | 10 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | | |
|
Summary | 0002723: Custom projectile, fixed damage value - always does only a half of the value |
Description | Projectile with custom fixed damage as this:
ACTOR Projectile_Beamgun : PlasmaBall 16040 {
Damage (50)
}
Does only half of it's damage - 25 damage. |
Steps To Reproduce | Use the wad provided with the report. Run preferably a dm/lms game, watch out for your lives. Custom weapon with the custom projectile is given automatically (but only on ENTER, not on RESPAWN). |
Additional Information | Using formula Damage(25+25) does not help.
Using Damage(50) works fine in Zan 2.1.2 |
Tags | No tags attached. |
Relationships | |
Attached Files | damagebug.wad (732) 2016-05-02 21:56 /tracker/file_download.php?file_id=1801&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2016-05-02 19:48 | doomista | New Issue | |
2016-05-02 20:12 | WaTaKiD | Note Added: 0014798 | |
2016-05-02 21:20 | Dusk | Status | new => feedback |
2016-05-02 21:56 | doomista | File Added: damagebug.wad | |
2016-05-02 21:56 | doomista | Note Added: 0014804 | |
2016-05-02 21:56 | doomista | Status | feedback => new |
2016-05-02 22:36 | WaTaKiD | Note Added: 0014805 | |
2016-05-02 22:39 | WaTaKiD | Note Edited: 0014805 | bug_revision_view_page.php?bugnote_id=14805#r8968 |
2016-05-03 04:55 | doomista | Note Added: 0014806 | |
2016-05-03 04:59 | WaTaKiD | Note Added: 0014807 | |
2016-05-03 05:00 | WaTaKiD | Priority | high => normal |
2016-05-03 05:00 | WaTaKiD | Severity | major => minor |
2016-05-03 05:00 | WaTaKiD | Status | new => closed |
2016-05-03 05:00 | WaTaKiD | Resolution | open => no change required |
Notes |
|
|
"Use the wad provided with the report."
where? |
|
|
|
Sorry, I screwed up the upload when posting a report. It's there now |
|
|
(0014805)
|
WaTaKiD
|
2016-05-02 22:36
(edited on: 2016-05-02 22:39) |
|
using the provided example wad on doom2.wad map01, in coop (against monsters) and dm and lms against a second client, the weapon always deals 50 damage
do u perhaps have skill set to 0, which gives 50% damage reduction?'http://doomwiki.org/wiki/Skill_level#Doom_and_Doom_II_skill_levels [^]'
i tested using 3.0-r160229-1221 which is the latest 3.0 beta, as of this moment
|
|
|
|
Yes, the skill was set to 0. Sorry, I didn't know about the reduction, it could've strike me. |
|
|
|
alrighty, and with that the ticket can be closed |
|