MantisBT - Zandronum
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0002723Zandronum[All Projects] Bugpublic2016-05-02 19:482016-05-03 05:00
doomista 
 
normalminoralways
closedno change required 
MicrosoftWindows10
3.0-beta 
 
0002723: Custom projectile, fixed damage value - always does only a half of the value
Projectile with custom fixed damage as this:

ACTOR Projectile_Beamgun : PlasmaBall 16040 {
    Damage (50)
}

Does only half of it's damage - 25 damage.
Use the wad provided with the report. Run preferably a dm/lms game, watch out for your lives. Custom weapon with the custom projectile is given automatically (but only on ENTER, not on RESPAWN).
Using formula Damage(25+25) does not help.
Using Damage(50) works fine in Zan 2.1.2
No tags attached.
? damagebug.wad (732) 2016-05-02 21:56
/tracker/file_download.php?file_id=1801&type=bug
Issue History
2016-05-02 19:48doomistaNew Issue
2016-05-02 20:12WaTaKiDNote Added: 0014798
2016-05-02 21:20DuskStatusnew => feedback
2016-05-02 21:56doomistaFile Added: damagebug.wad
2016-05-02 21:56doomistaNote Added: 0014804
2016-05-02 21:56doomistaStatusfeedback => new
2016-05-02 22:36WaTaKiDNote Added: 0014805
2016-05-02 22:39WaTaKiDNote Edited: 0014805bug_revision_view_page.php?bugnote_id=14805#r8968
2016-05-03 04:55doomistaNote Added: 0014806
2016-05-03 04:59WaTaKiDNote Added: 0014807
2016-05-03 05:00WaTaKiDPriorityhigh => normal
2016-05-03 05:00WaTaKiDSeveritymajor => minor
2016-05-03 05:00WaTaKiDStatusnew => closed
2016-05-03 05:00WaTaKiDResolutionopen => no change required

Notes
(0014798)
WaTaKiD   
2016-05-02 20:12   
"Use the wad provided with the report."

where?
(0014804)
doomista   
2016-05-02 21:56   
Sorry, I screwed up the upload when posting a report. It's there now
(0014805)
WaTaKiD   
2016-05-02 22:36   
(edited on: 2016-05-02 22:39)
using the provided example wad on doom2.wad map01, in coop (against monsters) and dm and lms against a second client, the weapon always deals 50 damage

do u perhaps have skill set to 0, which gives 50% damage reduction?'http://doomwiki.org/wiki/Skill_level#Doom_and_Doom_II_skill_levels [^]'

i tested using 3.0-r160229-1221 which is the latest 3.0 beta, as of this moment

(0014806)
doomista   
2016-05-03 04:55   
Yes, the skill was set to 0. Sorry, I didn't know about the reduction, it could've strike me.
(0014807)
WaTaKiD   
2016-05-03 04:59   
alrighty, and with that the ticket can be closed