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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002650 | Zandronum | [All Projects] Bug | public | 2016-02-29 15:28 | 2024-03-02 03:45 | ||||
Reporter | MazterQyoun-ae | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Apple | OS | OS X | OS Version | 10.11 | ||||
Product Version | 2.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002650: Vertical sync doesn't work on OS X | ||||||||
Description | Vertical sync seems to be broken on OS X. The option is ignored, and it is always disabled in OpenGL, but enabled in Software. | ||||||||
Steps To Reproduce | 1. Enable FPS counter: vid_fps true 2. Switch to your favourite render (OpenGL or Software). 3. Try playing with vertical sync: vid_vsync false/true 4. Notice how, no matter which option you have, the FPS is always full in OpenGL, but limited to 60 (16.6 ms) in Software. 5. Try to restart Zandronum. Notice how restart does not help. | ||||||||
Attached Files | |||||||||
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Ru5tK1ng (updater) 2024-03-02 03:45 |
If this is still happening with 3.1 or 3.2 beta, then please make a new ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-02-29 15:28 | MazterQyoun-ae | New Issue | |
2024-03-02 03:45 | Ru5tK1ng | Note Added: 0023208 | |
2024-03-02 03:45 | Ru5tK1ng | Status | new => closed |
2024-03-02 03:45 | Ru5tK1ng | Resolution | open => no change required |
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