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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002641 | Zandronum | [All Projects] Suggestion | public | 2016-02-15 02:50 | 2016-02-21 21:00 | ||||
Reporter | Marcaek | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002641: Allowing players who have not yet died in survival to join in conjunction with the account system | ||||||||
Description | Since the #1 problem with Zandro's most popular game mode is the wait, I'm proposing that perhaps some method of allowing players who are logged in to join post-countdown would be beneficial in both promoting the use of accounts and keeping people from being bored while they wait for one person to finish a map. Thoughts appreciated, IMO we really could use this. | ||||||||
Attached Files | |||||||||
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Dusk (developer) 2016-02-15 15:13 |
But then, if an unregistered player dies, they could log in to get a free pass back into the game. By extension, by using multiple accounts the player can get multiple free passes to join the game. |
Marcaek (reporter) 2016-02-17 20:33 edited on: 2016-02-17 23:33 |
The former is a problem, the latter I imagine would be a violation of the rules regardless. As for logging in after death I'm not sure atm, but perhaps the option to do so could be controlled by the server to begin with? Maybe the server could detect(by IP?) if the player has already exhasted their lives and store that until the map ends? |
Catastrophe (reporter) 2016-02-19 07:00 |
The only way this would work is if you did sv_forcelogintojoin from the start. So the main issue really lies in making logging-in more convenient. |
Dusk (developer) 2016-02-19 14:51 |
That is not an appropriate course of action. The end result of that would be having all survival servers force login to join and the community would not like that. |
Catastrophe (reporter) 2016-02-20 03:34 |
Well there's no other way besides that. Actually it could be circumvented if someone had multiple accounts too now that I think about it. |
Dusk (developer) 2016-02-21 21:00 |
Sorry. There's just no way this can work, and Torr pointed out that this goes against the idea of survival anyway. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Marcaek Fused |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-02-15 02:50 | Marcaek | New Issue | |
2016-02-15 15:13 | Dusk | Note Added: 0014445 | |
2016-02-17 20:33 | Marcaek | Note Added: 0014452 | |
2016-02-17 23:33 | Marcaek | Note Edited: 0014452 | View Revisions |
2016-02-19 07:00 | Catastrophe | Note Added: 0014455 | |
2016-02-19 14:51 | Dusk | Note Added: 0014459 | |
2016-02-20 03:34 | Catastrophe | Note Added: 0014463 | |
2016-02-21 21:00 | Dusk | Note Added: 0014469 | |
2016-02-21 21:00 | Dusk | Status | new => closed |
2016-02-21 21:00 | Dusk | Resolution | open => denied |
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