MantisBT - Zandronum
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0002641Zandronum[All Projects] Suggestionpublic2016-02-15 02:502016-02-21 21:00
Marcaek 
 
normalfeatureN/A
closeddenied 
3.0-beta 
 
0002641: Allowing players who have not yet died in survival to join in conjunction with the account system
Since the #1 problem with Zandro's most popular game mode is the wait, I'm proposing that perhaps some method of allowing players who are logged in to join post-countdown would be beneficial in both promoting the use of accounts and keeping people from being bored while they wait for one person to finish a map.

Thoughts appreciated, IMO we really could use this.
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Issue History
2016-02-15 02:50MarcaekNew Issue
2016-02-15 15:13DuskNote Added: 0014445
2016-02-17 20:33MarcaekNote Added: 0014452
2016-02-17 23:33MarcaekNote Edited: 0014452bug_revision_view_page.php?bugnote_id=14452#r8734
2016-02-19 07:00CatastropheNote Added: 0014455
2016-02-19 14:51DuskNote Added: 0014459
2016-02-20 03:34CatastropheNote Added: 0014463
2016-02-21 21:00DuskNote Added: 0014469
2016-02-21 21:00DuskStatusnew => closed
2016-02-21 21:00DuskResolutionopen => denied

Notes
(0014445)
Dusk   
2016-02-15 15:13   
But then, if an unregistered player dies, they could log in to get a free pass back into the game. By extension, by using multiple accounts the player can get multiple free passes to join the game.
(0014452)
Marcaek   
2016-02-17 20:33   
(edited on: 2016-02-17 23:33)
The former is a problem, the latter I imagine would be a violation of the rules regardless. As for logging in after death I'm not sure atm, but perhaps the option to do so could be controlled by the server to begin with?

Maybe the server could detect(by IP?) if the player has already exhasted their lives and store that until the map ends?

(0014455)
Catastrophe   
2016-02-19 07:00   
The only way this would work is if you did sv_forcelogintojoin from the start. So the main issue really lies in making logging-in more convenient.
(0014459)
Dusk   
2016-02-19 14:51   
That is not an appropriate course of action. The end result of that would be having all survival servers force login to join and the community would not like that.
(0014463)
Catastrophe   
2016-02-20 03:34   
Well there's no other way besides that. Actually it could be circumvented if someone had multiple accounts too now that I think about it.
(0014469)
Dusk   
2016-02-21 21:00   
Sorry. There's just no way this can work, and Torr pointed out that this goes against the idea of survival anyway.