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IDProjectCategoryView StatusDate SubmittedLast Update
0000264Zandronum[All Projects] Bugpublic2011-01-17 05:242013-10-15 21:54
Reporteradamo900 
Assigned To 
PriorityhighSeveritycrashReproducibilitysometimes
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000264: NeoDoom.wad (latest y2009-m12-d09 version) crashes on skulltag v0.98d-r3021 (0.98.3021.1)
DescriptionAs said, the skulltag gots fatal error when played level 06 of NeoDoom.wad. It happens frequently on level 6 ("Toxin Supplier"). Always in the same area. _I think_ (not sure!) that it has something to do WHEN A BLACK IMP TRIES TO ATTACK A PLAYER. _I think_ that when he tries to attack, he either dissapears (with no dead body on the ground) or the skulltag crashes.
I always get the CrashReport file, which I attach to the report.
Steps To ReproduceIn level 06 of NeoDoom there is an area with a few RocketLauncherZombies not far from the startpoint. There`s a sort of entrance to the toxic sewers (green acid ground) in that hall with a BlackImp inside. Sometimes, when you enter this hall, the BlackImp tries to attack you and the game crashes. Although I`m not 100% sure this is the case, because it`s not always reproducible; I hope the CrashReport would be sufficient.
Attached Fileszip file icon CrashReport.zip [^] (17,694 bytes) 2011-01-17 05:24
zip file icon CrashReport2.zip [^] (17,641 bytes) 2011-01-17 05:47
zip file icon CrashReport3.zip [^] (17,694 bytes) 2011-01-17 05:47

- Relationships

-  Notes
User avatar (0000821)
Torr Samaho (administrator)
2011-01-18 12:40

From the logs it looks like the crash happens in A_Chase, when the calling actor tries to go to its missile state (and all logs show the same crash). Since this happens in single player, did you test if it also happens in GZDoom 323? And can you give me a link to the neodoom.wad version you are using?
User avatar (0000835)
adamo900 (reporter)
2011-01-19 05:38

here`s NeoDoom.wad:'http://www.brdoom.com/daniel/arq/NeoDoom.zip [^]'
......
OK, now I see it was my fault. I shouldn`t run this wad on skulltag. I`m playing it now on latest GZDoom and all is OK (no crashes).
User avatar (0000838)
Torr Samaho (administrator)
2011-01-19 12:03

Like in the other thread, it is important that you use the GZDoom version I linked above for testing, not the latest one.

Neodoom should work in Skulltag, but possibly there are some (G)ZDoom bugs in Skulltag that are already fixed in the latest GZDoom version and prevent it from working with Skulltag at the moment.

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- Issue History
Date Modified Username Field Change
2011-01-17 05:24 adamo900 New Issue
2011-01-17 05:24 adamo900 File Added: CrashReport.zip
2011-01-17 05:47 adamo900 File Added: CrashReport2.zip
2011-01-17 05:47 adamo900 File Added: CrashReport3.zip
2011-01-18 12:40 Torr Samaho Note Added: 0000821
2011-01-18 12:40 Torr Samaho Status new => feedback
2011-01-19 05:38 adamo900 Note Added: 0000835
2011-01-19 05:38 adamo900 Status feedback => new
2011-01-19 12:03 Torr Samaho Note Added: 0000838
2011-01-19 12:03 Torr Samaho Status new => feedback
2012-06-09 13:22 Torr Samaho Category General => Bug
2013-10-15 21:54 Arco Status feedback => closed
2013-10-15 21:54 Arco Resolution open => no change required






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