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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002634 | Zandronum | [All Projects] Bug | public | 2016-02-13 16:13 | 2017-04-16 07:03 | ||||
Reporter | arkore | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | 3.0 | Fixed in Version | |||||||
Summary | 0002634: CLIENTSIDE SetMusic() or CVARINFO not working. | ||||||||
Description | When monster is active, music is no longer changing -- either because CLIENTSIDE script problem, or CVAR problem. | ||||||||
Steps To Reproduce | Run this .pk3 and type summon TestMan. | ||||||||
Additional Information | When legendary monster is active, new music should be playing. When monster dies, music is reset back to map music. This is how it's done in the LCA mod, for Complex Doom. --- This is working in Zan 2.1. | ||||||||
Attached Files | clientside-music.pk3 [^] (79,639 bytes) 2016-02-13 16:13 usercvarmusictest.wad [^] (5,849 bytes) 2016-11-29 23:32 usercvarmusictest2.wad [^] (6,004 bytes) 2016-11-30 05:53 | ||||||||
Relationships | ||||||
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Notes | |
(0014578) arkore (reporter) 2016-03-13 21:14 |
I somehow got this working, so, please close this ticket. |
(0014579) arkore (reporter) 2016-03-13 21:16 |
My mistake, I was thinking of something else. This issue is still an issue. |
(0016338) Torr Samaho (administrator) 2016-11-27 09:50 |
This doesn't seem to be anything client related since it also happens offline. Furthermore, the problem also appears in GZDoom 1.8.6 and the latest GZDoom version for me. So it's either a bug of the wad or a GZDoom bug. Can you confirm this? |
(0016391) arkore (reporter) 2016-11-29 23:36 |
I can confirm the issue still occurs with latest dev 3.0 build 161030-2038. It seems this issue primarily a CVAR issue. The Cvar is just not registering properly, or being read properly from GetCvar(). Works fine in Zandronum 2.1.2 though. I've added usercvarmusictest.wad to this ticket now. It has minimal code, and uses the map SCRIPTS lump for execution. See the CVARINFO, DECORATE, and SCRIPTS lump. Here is pastebin of it:'http://pastebin.com/bUbamTqL [^]' |
(0016393) arkore (reporter) 2016-11-30 05:54 |
I added usercvarmusictest2.wad now, which correctly executes the non-CLIENTSIDE version of the script. |
(0016394) Torr Samaho (administrator) 2016-11-30 07:02 |
Thanks for the updated examples! usercvarmusictest.wad fails for me in single player both in 3.0 and the latest GZDoom version. Can you confirm this? |
(0016395) Edward-san (developer) 2016-11-30 08:16 edited on: 2016-11-30 09:10 |
According to the code, GetCVar expects the activator to be a player when the cvar in question is a user cvar, so that it checks such player's user cvar. zan 2.1 had the code commented out (in function GetCVar in p_acs.cpp), so this is why it never happened over there. Probably it's a limitation of the user cvar system, but I'll ask at the zdoom forum anyways. [edit] Just a note regarding the proper way to use user cvars: I think that GetUserCVar should be used. It has more freedom, as you can specify which players should have their user cvar checked. [edit2] I fear it may be considered as [not a bug] because that seems intentional according to zdoom r4283 changelog. Torr, what's your opinion on this? |
(0016403) Torr Samaho (administrator) 2016-11-30 20:04 |
Looks like this is a mod error then, but I hate breaking backwards compatibility. We could let GetCVar fallback to the consoleplayer value if it's called without a player as activator on a user CVar. |
(0016404) arkore (reporter) 2016-11-30 20:18 |
Seems like the GetUserCvar() is the correct way to get user cvars, go figure. Also, the GetCvar wiki page has a big fat warning on it. I suspect there won't be many mods like this, and so I wouldn't provide a fallback. I think that any mods affected by this should be updated/fixed instead of relying on a fallback. Feel free to close this issue. |
(0016405) Edward-san (developer) 2016-11-30 20:47 edited on: 2016-11-30 20:48 |
I think the only circumstance I could see the solution in comment 0002634:0016403 causing no problems would be a CLIENTSIDE script. In the server side, how would we choose which player's user cvar would be read? |
(0016704) StrikerMan780 (reporter) 2017-01-28 05:09 |
GetUserCVar is fixed now. As for the SetMusic stuff, try LocalSetMusic if you want to set music for a single client. If you want to set music for all clients, use SetMusic in a non-clientside script. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | Argentum |
Issue History | |||
Date Modified | Username | Field | Change |
2016-02-13 16:13 | arkore | New Issue | |
2016-02-13 16:13 | arkore | File Added: clientside-music.pk3 | |
2016-03-13 21:14 | arkore | Note Added: 0014578 | |
2016-03-13 21:16 | arkore | Note Added: 0014579 | |
2016-11-27 09:50 | Torr Samaho | Note Added: 0016338 | |
2016-11-27 09:51 | Torr Samaho | Status | new => feedback |
2016-11-29 20:35 | Torr Samaho | Target Version | => 3.0 |
2016-11-29 23:32 | arkore | File Added: usercvarmusictest.wad | |
2016-11-29 23:36 | arkore | Note Added: 0016391 | |
2016-11-29 23:36 | arkore | Status | feedback => new |
2016-11-30 05:53 | arkore | File Added: usercvarmusictest2.wad | |
2016-11-30 05:54 | arkore | Note Added: 0016393 | |
2016-11-30 07:02 | Torr Samaho | Note Added: 0016394 | |
2016-11-30 07:07 | Torr Samaho | Status | new => feedback |
2016-11-30 08:16 | Edward-san | Note Added: 0016395 | |
2016-11-30 08:44 | Edward-san | Note Edited: 0016395 | View Revisions |
2016-11-30 09:10 | Edward-san | Note Edited: 0016395 | View Revisions |
2016-11-30 20:04 | Torr Samaho | Note Added: 0016403 | |
2016-11-30 20:18 | arkore | Note Added: 0016404 | |
2016-11-30 20:18 | arkore | Status | feedback => new |
2016-11-30 20:47 | Edward-san | Note Added: 0016405 | |
2016-11-30 20:48 | Edward-san | Note Edited: 0016405 | View Revisions |
2017-01-28 05:09 | StrikerMan780 | Note Added: 0016704 | |
2017-02-06 19:36 | Dusk | Status | new => closed |
2017-02-06 19:36 | Dusk | Resolution | open => no change required |
2017-04-16 07:03 | Torr Samaho | Relationship added | related to 0003054 |
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