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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002601 | Zandronum | [All Projects] Suggestion | public | 2016-01-29 00:43 | 2016-07-31 03:41 | ||||
Reporter | Lance | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002601: Allowing clientside-prediction in ACS | ||||||||
Description | I find that if a script is duplicated clientside, using consoleplayernumber() to lock the script onto the local machine, clientside-prediction can possibly be emulated through the use of ACS. I've attempted this already in a pk3 I made for Zandronum, and after multiple tests run online with players with varying ping (from 50 ms to 200 ms), I find that any clientside commands passed to the server that affect the world will get turned down. I think this impedes Zandronum due to how useful creating clientside-prediction would be. Anything where the client sends input to the server (such as Cyberrunner on doom, or the thunderclaw, chargekick, wavebike or jump-cancel in MM8BDM) is heavily delayed for higher-latency clients (about 150 ms and up) to the point of not being able to see where they're going and making gameplay incredibly frustrating, or even impossible. I think implementing a way for scripters to create clientside-prediction in their ACS would really help when playing on a server and drastically improve online peformance on mods utilizing ACS. | ||||||||
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Dusk (developer) 2016-01-29 20:58 |
Sorry, no. The clientside prediction is already finicky enough that it really cannot be exposed to ACS without causing problems everywhere. ACS isn't meant to handle things like this anyway, it's meant to script the gamesim. You don't even seem to have an idea how the prediction interface would even look like. If the current prediction doesn't satisfy you, feel free to improve it anytime. |
Lance (reporter) 2016-01-30 00:30 |
wonderful way to respond to a suggestion |
Dusk (developer) 2016-01-30 10:38 |
Please don't reopen tickets just to respond with sarcasm.. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Slim DoomReaper MadoKage Bootleg Guy Jason-The-DarkFox Hypnotoad |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-01-29 00:43 | Lance | New Issue | |
2016-01-29 20:58 | Dusk | Note Added: 0014229 | |
2016-01-29 20:58 | Dusk | Status | new => closed |
2016-01-29 20:58 | Dusk | Resolution | open => denied |
2016-01-30 00:30 | Lance | Note Added: 0014235 | |
2016-01-30 00:30 | Lance | Status | closed => feedback |
2016-01-30 00:30 | Lance | Resolution | denied => reopened |
2016-01-30 10:38 | Dusk | Note Added: 0014239 | |
2016-01-30 10:38 | Dusk | Status | feedback => closed |
2016-01-30 10:38 | Dusk | Resolution | reopened => denied |
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