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IDProjectCategoryView StatusDate SubmittedLast Update
0002563Zandronum[All Projects] Bugpublic2016-01-06 01:212016-01-07 00:08
ReporterAlexMax 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.1 
Target VersionFixed in Version 
Summary0002563: sv_smartaim does not stick
Descriptionsv_smartaim doesn't appear to do anything when used via a config file or from the command line.
Steps To Reproduce/opt/zandronum/bin/2.1.2/zandronum-server -iwad wad/doom2.wad +sv_smartaim 2

*** MAP01: entryway ***

compatflags changed to: 0
sv_smartaim
"sv_smartaim" is "0"
Attached Files

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-  Notes
User avatar (0014047)
Dusk (developer)
2016-01-06 10:44
edited on: 2016-01-06 10:45

This still doesn't work in 3.0, and it's only broken on servers. It's definitely something on our side.

User avatar (0014052)
Dusk (developer)
2016-01-06 23:16

In D_DoomMain, the "exec->ExecCommands();" first sets sv_smartaim like it's supposed to, but "D_CheckNetGame ();" calls "GameConfig->ReadNetVars ();" if run as the server, which reads it back from the ini.
User avatar (0014053)
AlexMax (developer)
2016-01-07 00:08

Well damn, what else does this break?

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- Issue History
Date Modified Username Field Change
2016-01-06 01:21 AlexMax New Issue
2016-01-06 10:44 Dusk Note Added: 0014047
2016-01-06 10:44 Dusk Status new => confirmed
2016-01-06 10:45 Dusk Note Edited: 0014047 View Revisions
2016-01-06 23:16 Dusk Note Added: 0014052
2016-01-07 00:08 AlexMax Note Added: 0014053






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