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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002563 | Zandronum | [All Projects] Bug | public | 2016-01-06 01:21 | 2016-01-07 00:08 | ||||||||
Reporter | AlexMax | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002563: sv_smartaim does not stick | ||||||||||||
Description | sv_smartaim doesn't appear to do anything when used via a config file or from the command line. | ||||||||||||
Steps To Reproduce | /opt/zandronum/bin/2.1.2/zandronum-server -iwad wad/doom2.wad +sv_smartaim 2 *** MAP01: entryway *** compatflags changed to: 0 sv_smartaim "sv_smartaim" is "0" | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0014047) Dusk (developer) 2016-01-06 10:44 edited on: 2016-01-06 10:45 |
This still doesn't work in 3.0, and it's only broken on servers. It's definitely something on our side. |
(0014052) Dusk (developer) 2016-01-06 23:16 |
In D_DoomMain, the "exec->ExecCommands();" first sets sv_smartaim like it's supposed to, but "D_CheckNetGame ();" calls "GameConfig->ReadNetVars ();" if run as the server, which reads it back from the ini. |
(0014053) AlexMax (developer) 2016-01-07 00:08 |
Well damn, what else does this break? |
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-01-06 01:21 | AlexMax | New Issue | |
2016-01-06 10:44 | Dusk | Note Added: 0014047 | |
2016-01-06 10:44 | Dusk | Status | new => confirmed |
2016-01-06 10:45 | Dusk | Note Edited: 0014047 | View Revisions |
2016-01-06 23:16 | Dusk | Note Added: 0014052 | |
2016-01-07 00:08 | AlexMax | Note Added: 0014053 |
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