MantisBT - Zandronum
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0002563Zandronum[All Projects] Bugpublic2016-01-06 01:212016-01-07 00:08
AlexMax 
 
normalminoralways
confirmedopen 
2.1 
 
0002563: sv_smartaim does not stick
sv_smartaim doesn't appear to do anything when used via a config file or from the command line.
/opt/zandronum/bin/2.1.2/zandronum-server -iwad wad/doom2.wad +sv_smartaim 2

*** MAP01: entryway ***

compatflags changed to: 0
sv_smartaim
"sv_smartaim" is "0"
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Issue History
2016-01-06 01:21AlexMaxNew Issue
2016-01-06 10:44DuskNote Added: 0014047
2016-01-06 10:44DuskStatusnew => confirmed
2016-01-06 10:45DuskNote Edited: 0014047bug_revision_view_page.php?bugnote_id=14047#r8397
2016-01-06 23:16DuskNote Added: 0014052
2016-01-07 00:08AlexMaxNote Added: 0014053

Notes
(0014047)
Dusk   
2016-01-06 10:44   
(edited on: 2016-01-06 10:45)
This still doesn't work in 3.0, and it's only broken on servers. It's definitely something on our side.

(0014052)
Dusk   
2016-01-06 23:16   
In D_DoomMain, the "exec->ExecCommands();" first sets sv_smartaim like it's supposed to, but "D_CheckNetGame ();" calls "GameConfig->ReadNetVars ();" if run as the server, which reads it back from the ini.
(0014053)
AlexMax   
2016-01-07 00:08   
Well damn, what else does this break?