| Anonymous | Login | Signup for a new account | 2025-11-12 20:31 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002523 | Zandronum | [All Projects] Bug | public | 2015-11-14 16:36 | 2015-11-14 19:53 | ||||
| Reporter | Fastclick | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 3.0-beta | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002523: Actor collision differences online and offline. | ||||||||
| Description | Actor collision differences online and offline. | ||||||||
| Steps To Reproduce | 1. zandronum.exe -iwad doom2.wad -file collisiondetect.pk3 2. load map01 3. Try to go through a "piles of rubbish": Offline: You can't do it, because it have a SOLID flag. Online: You can easily pass through. You will notice some kind of "twitch-like-movement". Now "summon RubbleMedium", note, its solid even online. | ||||||||
| Additional Information | Look in "testactors.txt" for decorate code. | ||||||||
| Attached Files | |||||||||
Notes |
|
|
Torr Samaho (administrator) 2015-11-14 17:45 |
That is not a bug, but an error of your actor design: CLIENTSIDEONLY actors are not allowed to affect the gameplay. So, you should never make a CLIENTSIDEONLY actor SOLID. |
|
Fastclick (reporter) 2015-11-14 18:06 |
Got it! Thanks for pointing that out. Close then please. |
|
Torr Samaho (administrator) 2015-11-14 18:48 |
You're welcome! |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2015-11-14 16:36 | Fastclick | New Issue | |
| 2015-11-14 16:36 | Fastclick | File Added: collisiondetect.pk3 | |
| 2015-11-14 17:45 | Torr Samaho | Note Added: 0013785 | |
| 2015-11-14 17:45 | Torr Samaho | Assigned To | => Torr Samaho |
| 2015-11-14 17:45 | Torr Samaho | Status | new => feedback |
| 2015-11-14 18:06 | Fastclick | Note Added: 0013786 | |
| 2015-11-14 18:06 | Fastclick | Status | feedback => assigned |
| 2015-11-14 18:48 | Torr Samaho | Note Added: 0013788 | |
| 2015-11-14 18:48 | Torr Samaho | Status | assigned => closed |
| 2015-11-14 18:48 | Torr Samaho | Assigned To | Torr Samaho => |
| 2015-11-14 18:48 | Torr Samaho | Resolution | open => no change required |
| Copyright © 2000 - 2025 MantisBT Team |