MantisBT - Zandronum
View Issue Details
0002523Zandronum[All Projects] Bugpublic2015-11-14 16:362015-11-14 19:53
Fastclick 
 
normalminoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
3.0-beta 
 
0002523: Actor collision differences online and offline.
Actor collision differences online and offline.
1. zandronum.exe -iwad doom2.wad -file collisiondetect.pk3
2. load map01
3. Try to go through a "piles of rubbish":
 Offline: You can't do it, because it have a SOLID flag.
 Online: You can easily pass through. You will notice some kind of "twitch-like-movement". Now "summon RubbleMedium", note, its solid even online.
Look in "testactors.txt" for decorate code.
No tags attached.
? collisiondetect.pk3 (7,473) 2015-11-14 16:36
/tracker/file_download.php?file_id=1686&type=bug
Issue History
2015-11-14 16:36FastclickNew Issue
2015-11-14 16:36FastclickFile Added: collisiondetect.pk3
2015-11-14 17:45Torr SamahoNote Added: 0013785
2015-11-14 17:45Torr SamahoAssigned To => Torr Samaho
2015-11-14 17:45Torr SamahoStatusnew => feedback
2015-11-14 18:06FastclickNote Added: 0013786
2015-11-14 18:06FastclickStatusfeedback => assigned
2015-11-14 18:48Torr SamahoNote Added: 0013788
2015-11-14 18:48Torr SamahoStatusassigned => closed
2015-11-14 18:48Torr SamahoAssigned ToTorr Samaho =>
2015-11-14 18:48Torr SamahoResolutionopen => no change required

Notes
(0013785)
Torr Samaho   
2015-11-14 17:45   
That is not a bug, but an error of your actor design: CLIENTSIDEONLY actors are not allowed to affect the gameplay. So, you should never make a CLIENTSIDEONLY actor SOLID.
(0013786)
Fastclick   
2015-11-14 18:06   
Got it! Thanks for pointing that out. Close then please.
(0013788)
Torr Samaho   
2015-11-14 18:48   
You're welcome!