MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002523 | Zandronum | [All Projects] Bug | public | 2015-11-14 16:36 | 2015-11-14 19:53 |
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Reporter | Fastclick | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0002523: Actor collision differences online and offline. |
Description | Actor collision differences online and offline. |
Steps To Reproduce | 1. zandronum.exe -iwad doom2.wad -file collisiondetect.pk3
2. load map01
3. Try to go through a "piles of rubbish":
Offline: You can't do it, because it have a SOLID flag.
Online: You can easily pass through. You will notice some kind of "twitch-like-movement". Now "summon RubbleMedium", note, its solid even online. |
Additional Information | Look in "testactors.txt" for decorate code. |
Tags | No tags attached. |
Relationships | |
Attached Files | collisiondetect.pk3 (7,473) 2015-11-14 16:36 /tracker/file_download.php?file_id=1686&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-11-14 16:36 | Fastclick | New Issue | |
2015-11-14 16:36 | Fastclick | File Added: collisiondetect.pk3 | |
2015-11-14 17:45 | Torr Samaho | Note Added: 0013785 | |
2015-11-14 17:45 | Torr Samaho | Assigned To | => Torr Samaho |
2015-11-14 17:45 | Torr Samaho | Status | new => feedback |
2015-11-14 18:06 | Fastclick | Note Added: 0013786 | |
2015-11-14 18:06 | Fastclick | Status | feedback => assigned |
2015-11-14 18:48 | Torr Samaho | Note Added: 0013788 | |
2015-11-14 18:48 | Torr Samaho | Status | assigned => closed |
2015-11-14 18:48 | Torr Samaho | Assigned To | Torr Samaho => |
2015-11-14 18:48 | Torr Samaho | Resolution | open => no change required |