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IDProjectCategoryView StatusDate SubmittedLast Update
0002498Zandronum[All Projects] Bugpublic2015-10-21 10:002018-09-30 22:16
ReporterTribeam3rd 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002498: SetActorProperty with APROP_ViewHeight is broken
DescriptionWhen settings a player's view height with SetActorProperty, it acts...weird
This does not happen in the latest GZDoom revision.
Steps To ReproduceDownload Wad
Play Wad Zandronum
Click Switch
Play Wad in GZDoom
Click Switch
Attached Files? file icon zand_viewheight_glitch.wad [^] (3,136 bytes) 2015-10-21 10:54

- Relationships

-  Notes
User avatar (0013679)
Tribeam3rd (reporter)
2015-10-21 10:17
edited on: 2015-10-21 11:15

This also seems to effect APROP_AttackZOffset
Edit: Nevermind this note.

User avatar (0013680)
Edward-san (developer)
2015-10-21 11:07
edited on: 2015-10-21 11:09

Does it happen with GZDoom 1.8.6?

Also, are you sure that APROP_AttackZOffset is not broken in latest gzdoom? An example wad with this would help.

User avatar (0013681)
Tribeam3rd (reporter)
2015-10-21 11:15

Just tested and this bug is indeed in GZDoom 1.8.6
And apparently I derped on the APROP_AttackZOffset property, it is not glitched in either Zandronum or GZDoom 1.8.6
User avatar (0013682)
Edward-san (developer)
2015-10-21 11:31

Porting this zdoom commit (which requires this other zdoom commit for a clean apply) fixes the issue offline.
User avatar (0013718)
cobalt (updater)
2015-11-01 14:32

Issue addressed by commit 07247c59796f: Fixed: SetActorProperty didn't work properly with APROP_ViewHeight online (fixes 2498).
Committed by Benjamin Berkels [Torr Samaho] on Sunday 01 November 2015 15:20:10

Changes in files:

 src/cl_main.cpp | 12 ++++++++++++
 src/network_enums.h | 1 +
 src/p_acs.cpp | 6 ++++++
 src/sv_commands.cpp | 13 +++++++++++++
 src/sv_commands.h | 1 +
 5 files changed, 33 insertions(+), 0 deletions(-)

User avatar (0013733)
Tribeam3rd (reporter)
2015-11-02 02:37

Unfortunatly this bug does not seem to be fixed offline or online with the latest revision.
User avatar (0013734)
Torr Samaho (administrator)
2015-11-02 07:07

So fat the fix only addresses offline / online discrepancies. Before the fix, the switch didn't do anything online, now it changes the view height like it does offline. That was the only problem I noticed when quickly glancing at the example wad. Since your description doesn't actually specify what is wrong (it just says "acts weird"), I didn't know what else to look for. If you elaborate what's wrong, I can also look at the offline / ZDoom issues.
User avatar (0013737)
Tribeam3rd (reporter)
2015-11-02 10:21

Not sure how to explain it, so maybe these overly sized gifs can help

What Gzdoom does:
'https://dl.dropboxusercontent.com/u/49758621/right.gif [^]'

What Zandronum does:
'https://dl.dropboxusercontent.com/u/49758621/notsoright.gif [^]'
User avatar (0013750)
Torr Samaho (administrator)
2015-11-08 10:21

I see. Hopefully fixed now.
User avatar (0013755)
cobalt (updater)
2015-11-08 12:41

Issue addressed by commit ed192f0d062f: Extended the ZDoom APROP_ViewHeight fix to also cover the online case (fixes 2498).
Committed by Benjamin Berkels [Torr Samaho] on Sunday 08 November 2015 10:13:27

Changes in files:

 src/cl_main.cpp | 1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

User avatar (0013761)
Tribeam3rd (reporter)
2015-11-08 15:09

Tested online and offline, seems fixed to me.
User avatar (0013773)
Ru5tK1ng (updater)
2015-11-10 00:15

It also worked fine for me.

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- Issue History
Date Modified Username Field Change
2015-10-21 10:00 Tribeam3rd New Issue
2015-10-21 10:17 Tribeam3rd Note Added: 0013679
2015-10-21 10:54 Dusk File Added: zand_viewheight_glitch.wad
2015-10-21 10:54 Dusk Description Updated View Revisions
2015-10-21 11:07 Edward-san Note Added: 0013680
2015-10-21 11:08 Edward-san Status new => feedback
2015-10-21 11:09 Edward-san Note Edited: 0013680 View Revisions
2015-10-21 11:09 Edward-san Note Edited: 0013680 View Revisions
2015-10-21 11:15 Tribeam3rd Note Added: 0013681
2015-10-21 11:15 Tribeam3rd Status feedback => new
2015-10-21 11:15 Tribeam3rd Note Edited: 0013679 View Revisions
2015-10-21 11:31 Edward-san Note Added: 0013682
2015-10-21 11:31 Edward-san Assigned To => Torr Samaho
2015-10-21 11:31 Edward-san Status new => assigned
2015-11-01 14:32 cobalt Status assigned => needs testing
2015-11-01 14:32 cobalt Target Version => 3.0
2015-11-01 14:32 cobalt Description Updated View Revisions
2015-11-01 14:32 cobalt Steps to Reproduce Updated View Revisions
2015-11-01 14:32 cobalt Note Added: 0013718
2015-11-02 02:37 Tribeam3rd Note Added: 0013733
2015-11-02 07:07 Torr Samaho Note Added: 0013734
2015-11-02 07:09 Torr Samaho Status needs testing => feedback
2015-11-02 10:21 Tribeam3rd Note Added: 0013737
2015-11-02 10:21 Tribeam3rd Status feedback => assigned
2015-11-08 10:21 Torr Samaho Note Added: 0013750
2015-11-08 10:31 Torr Samaho Status assigned => needs testing
2015-11-08 12:41 cobalt Note Added: 0013755
2015-11-08 15:09 Tribeam3rd Note Added: 0013761
2015-11-10 00:15 Ru5tK1ng Note Added: 0013773
2015-11-10 00:15 Ru5tK1ng Status needs testing => resolved
2015-11-10 00:15 Ru5tK1ng Resolution open => fixed
2015-11-10 00:15 Ru5tK1ng Fixed in Version => 3.0
2015-11-10 00:15 Ru5tK1ng Description Updated View Revisions
2015-11-10 00:15 Ru5tK1ng Steps to Reproduce Updated View Revisions
2018-09-30 22:16 Blzut3 Status resolved => closed






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