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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002455 | Zandronum | [All Projects] Bug | public | 2015-09-13 01:21 | 2018-09-30 22:16 | ||||
Reporter | Edward-san | ||||||||
Assigned To | Edward-san | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.4 | ||||||||
Target Version | 2.2 | Fixed in Version | 3.0 | ||||||
Summary | 0002455: A_BrainSpit's customized BrainFire-like fog actor reproduces the wrong sound online | ||||||||
Description | Noticed this by code inspection. | ||||||||
Steps To Reproduce | - Load the zandronum game with doom2 + the attached decorate file; - open map30; - enter the big arena; - wake the boss; - get near the cubes at their destination; - hear the 'fire' sound on impact. Try this online and you'll hear the 'teleport fog' sound, the default one. | ||||||||
Additional Information | |||||||||
Attached Files | ![]() | ||||||||
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Edward-san (developer) 2015-09-13 01:24 |
'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/2164bcef2973b6147986976c757a3ed285770d47 [^]' |
cobalt (updater) 2015-10-04 09:35 |
Issue addressed by commit 06614bbe680e: - Fixed: A_SpawnFly's customized BrainFire-like fog actor parameter reproduced the wrong sound online (addresses 2455). Committed by Edoardo Prezioso [edward-san] on Sunday 13 September 2015 03:23:47 Changes in files:
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Ru5tK1ng (updater) 2015-11-12 05:12 edited on: 2015-11-12 05:12 |
Well, I tried this online with the changes and I can hear the fire sound at a cube destination. However, very randomly I can still hear the default teleport fog sound instead every 10-25 cubes. |
Edward-san (developer) 2015-11-19 00:22 edited on: 2015-11-19 00:32 |
Sorry, just now I noticed the decorate file was not updated based upon the considerations from the zdoom thread. I used the newly attached decorate file when I tested it, so it should work fine now (no random default teleport fog sound). |
Ru5tK1ng (updater) 2015-11-19 05:13 |
Tested the new file on a server for several minutes. The fire sound played properly without fail. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-09-13 01:21 | Edward-san | New Issue | |
2015-09-13 01:21 | Edward-san | File Added: decorate.txt | |
2015-09-13 01:21 | Edward-san | Assigned To | => Edward-san |
2015-09-13 01:21 | Edward-san | Status | new => assigned |
2015-09-13 01:24 | Edward-san | Note Added: 0013504 | |
2015-09-13 01:24 | Edward-san | Status | assigned => needs review |
2015-09-13 01:32 | Edward-san | Additional Information Updated | View Revisions |
2015-09-13 17:46 | Edward-san | Additional Information Updated | View Revisions |
2015-10-04 09:35 | cobalt | Status | needs review => needs testing |
2015-10-04 09:35 | cobalt | Target Version | => 2.2 |
2015-10-04 09:35 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-10-04 09:35 | cobalt | Note Added: 0013579 | |
2015-11-12 05:12 | Ru5tK1ng | Note Added: 0013781 | |
2015-11-12 05:12 | Ru5tK1ng | Note Edited: 0013781 | View Revisions |
2015-11-19 00:20 | Edward-san | File Deleted: decorate.txt | |
2015-11-19 00:21 | Edward-san | File Added: decorate.txt | |
2015-11-19 00:22 | Edward-san | Note Added: 0013851 | |
2015-11-19 00:32 | Edward-san | Note Edited: 0013851 | View Revisions |
2015-11-19 05:13 | Ru5tK1ng | Note Added: 0013853 | |
2015-11-19 05:15 | Ru5tK1ng | Status | needs testing => resolved |
2015-11-19 05:15 | Ru5tK1ng | Resolution | open => fixed |
2015-11-19 05:15 | Ru5tK1ng | Fixed in Version | => 3.0 |
2015-11-19 05:15 | Ru5tK1ng | Steps to Reproduce Updated | View Revisions |
2018-09-30 22:16 | Blzut3 | Status | resolved => closed |
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