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IDProjectCategoryView StatusDate SubmittedLast Update
0002455Zandronum[All Projects] Bugpublic2015-09-13 01:212018-09-30 22:16
ReporterEdward-san 
Assigned ToEdward-san 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.4 
Target Version2.2Fixed in Version3.0 
Summary0002455: A_BrainSpit's customized BrainFire-like fog actor reproduces the wrong sound online
DescriptionNoticed this by code inspection.
Steps To Reproduce- Load the zandronum game with doom2 + the attached decorate file;
- open map30;
- enter the big arena;
- wake the boss;
- get near the cubes at their destination;
- hear the 'fire' sound on impact.

Try this online and you'll hear the 'teleport fog' sound, the default one.
Additional InformationSometimes, offline plays the wrong sound, too, but I can reproduce this in zdoom, too (reported here). Nevermind, my mistake on the code. The zdoom link provides the reason.
Attached Filestxt file icon decorate.txt [^] (384 bytes) 2015-11-19 00:21 [Show Content]

- Relationships

-  Notes
User avatar (0013504)
Edward-san (developer)
2015-09-13 01:24

'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/2164bcef2973b6147986976c757a3ed285770d47 [^]'
User avatar (0013579)
cobalt (updater)
2015-10-04 09:35

Issue addressed by commit 06614bbe680e: - Fixed: A_SpawnFly's customized BrainFire-like fog actor parameter reproduced the wrong sound online (addresses 2455).
Committed by Edoardo Prezioso [edward-san] on Sunday 13 September 2015 03:23:47

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/g_doom/a_bossbrain.cpp | 2 +-
 2 files changed, 2 insertions(+), 1 deletions(-)

User avatar (0013781)
Ru5tK1ng (updater)
2015-11-12 05:12
edited on: 2015-11-12 05:12

Well, I tried this online with the changes and I can hear the fire sound at a cube destination. However, very randomly I can still hear the default teleport fog sound instead every 10-25 cubes.

User avatar (0013851)
Edward-san (developer)
2015-11-19 00:22
edited on: 2015-11-19 00:32

Sorry, just now I noticed the decorate file was not updated based upon the considerations from the zdoom thread. I used the newly attached decorate file when I tested it, so it should work fine now (no random default teleport fog sound).

User avatar (0013853)
Ru5tK1ng (updater)
2015-11-19 05:13

Tested the new file on a server for several minutes. The fire sound played properly without fail.

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- Issue History
Date Modified Username Field Change
2015-09-13 01:21 Edward-san New Issue
2015-09-13 01:21 Edward-san File Added: decorate.txt
2015-09-13 01:21 Edward-san Assigned To => Edward-san
2015-09-13 01:21 Edward-san Status new => assigned
2015-09-13 01:24 Edward-san Note Added: 0013504
2015-09-13 01:24 Edward-san Status assigned => needs review
2015-09-13 01:32 Edward-san Additional Information Updated View Revisions
2015-09-13 17:46 Edward-san Additional Information Updated View Revisions
2015-10-04 09:35 cobalt Status needs review => needs testing
2015-10-04 09:35 cobalt Target Version => 2.2
2015-10-04 09:35 cobalt Steps to Reproduce Updated View Revisions
2015-10-04 09:35 cobalt Note Added: 0013579
2015-11-12 05:12 Ru5tK1ng Note Added: 0013781
2015-11-12 05:12 Ru5tK1ng Note Edited: 0013781 View Revisions
2015-11-19 00:20 Edward-san File Deleted: decorate.txt
2015-11-19 00:21 Edward-san File Added: decorate.txt
2015-11-19 00:22 Edward-san Note Added: 0013851
2015-11-19 00:32 Edward-san Note Edited: 0013851 View Revisions
2015-11-19 05:13 Ru5tK1ng Note Added: 0013853
2015-11-19 05:15 Ru5tK1ng Status needs testing => resolved
2015-11-19 05:15 Ru5tK1ng Resolution open => fixed
2015-11-19 05:15 Ru5tK1ng Fixed in Version => 3.0
2015-11-19 05:15 Ru5tK1ng Steps to Reproduce Updated View Revisions
2018-09-30 22:16 Blzut3 Status resolved => closed






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