MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002455 | Zandronum | [All Projects] Bug | public | 2015-09-13 01:21 | 2018-09-30 22:16 |
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Reporter | Edward-san | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.4 | |
Target Version | 2.2 | Fixed in Version | 3.0 | |
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Summary | 0002455: A_BrainSpit's customized BrainFire-like fog actor reproduces the wrong sound online |
Description | Noticed this by code inspection. |
Steps To Reproduce | - Load the zandronum game with doom2 + the attached decorate file;
- open map30;
- enter the big arena;
- wake the boss;
- get near the cubes at their destination;
- hear the 'fire' sound on impact.
Try this online and you'll hear the 'teleport fog' sound, the default one. |
Additional Information | Sometimes, offline plays the wrong sound, too, but I can reproduce this in zdoom, too (reported here). Nevermind, my mistake on the code. The zdoom link provides the reason. |
Tags | No tags attached. |
Relationships | |
Attached Files | decorate.txt (384) 2015-11-19 00:21 /tracker/file_download.php?file_id=1690&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2015-09-13 01:21 | Edward-san | New Issue | |
2015-09-13 01:21 | Edward-san | File Added: decorate.txt | |
2015-09-13 01:21 | Edward-san | Assigned To | => Edward-san |
2015-09-13 01:21 | Edward-san | Status | new => assigned |
2015-09-13 01:24 | Edward-san | Note Added: 0013504 | |
2015-09-13 01:24 | Edward-san | Status | assigned => needs review |
2015-09-13 01:32 | Edward-san | Additional Information Updated | bug_revision_view_page.php?rev_id=8060#r8060 |
2015-09-13 17:46 | Edward-san | Additional Information Updated | bug_revision_view_page.php?rev_id=8063#r8063 |
2015-10-04 09:35 | cobalt | Status | needs review => needs testing |
2015-10-04 09:35 | cobalt | Target Version | => 2.2 |
2015-10-04 09:35 | cobalt | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=8081#r8081 |
2015-10-04 09:35 | cobalt | Note Added: 0013579 | |
2015-11-12 05:12 | Ru5tK1ng | Note Added: 0013781 | |
2015-11-12 05:12 | Ru5tK1ng | Note Edited: 0013781 | bug_revision_view_page.php?bugnote_id=13781#r8216 |
2015-11-19 00:20 | Edward-san | File Deleted: decorate.txt | |
2015-11-19 00:21 | Edward-san | File Added: decorate.txt | |
2015-11-19 00:22 | Edward-san | Note Added: 0013851 | |
2015-11-19 00:32 | Edward-san | Note Edited: 0013851 | bug_revision_view_page.php?bugnote_id=13851#r8250 |
2015-11-19 05:13 | Ru5tK1ng | Note Added: 0013853 | |
2015-11-19 05:15 | Ru5tK1ng | Status | needs testing => resolved |
2015-11-19 05:15 | Ru5tK1ng | Resolution | open => fixed |
2015-11-19 05:15 | Ru5tK1ng | Fixed in Version | => 3.0 |
2015-11-19 05:15 | Ru5tK1ng | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=8251#r8251 |
2018-09-30 22:16 | Blzut3 | Status | resolved => closed |
Notes |
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(0013579)
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cobalt
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2015-10-04 09:35
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Well, I tried this online with the changes and I can hear the fire sound at a cube destination. However, very randomly I can still hear the default teleport fog sound instead every 10-25 cubes.
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(0013851)
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Edward-san
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2015-11-19 00:22
(edited on: 2015-11-19 00:32) |
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Sorry, just now I noticed the decorate file was not updated based upon the considerations from the zdoom thread. I used the newly attached decorate file when I tested it, so it should work fine now (no random default teleport fog sound).
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Tested the new file on a server for several minutes. The fire sound played properly without fail. |
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