MantisBT - Zandronum
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0002455Zandronum[All Projects] Bugpublic2015-09-13 01:212018-09-30 22:16
Edward-san 
Edward-san 
normalminoralways
closedfixed 
1.4 
2.23.0 
0002455: A_BrainSpit's customized BrainFire-like fog actor reproduces the wrong sound online
Noticed this by code inspection.
- Load the zandronum game with doom2 + the attached decorate file;
- open map30;
- enter the big arena;
- wake the boss;
- get near the cubes at their destination;
- hear the 'fire' sound on impact.

Try this online and you'll hear the 'teleport fog' sound, the default one.
Sometimes, offline plays the wrong sound, too, but I can reproduce this in zdoom, too (reported here). Nevermind, my mistake on the code. The zdoom link provides the reason.
No tags attached.
txt decorate.txt (384) 2015-11-19 00:21
/tracker/file_download.php?file_id=1690&type=bug
Issue History
2015-09-13 01:21Edward-sanNew Issue
2015-09-13 01:21Edward-sanFile Added: decorate.txt
2015-09-13 01:21Edward-sanAssigned To => Edward-san
2015-09-13 01:21Edward-sanStatusnew => assigned
2015-09-13 01:24Edward-sanNote Added: 0013504
2015-09-13 01:24Edward-sanStatusassigned => needs review
2015-09-13 01:32Edward-sanAdditional Information Updatedbug_revision_view_page.php?rev_id=8060#r8060
2015-09-13 17:46Edward-sanAdditional Information Updatedbug_revision_view_page.php?rev_id=8063#r8063
2015-10-04 09:35cobaltStatusneeds review => needs testing
2015-10-04 09:35cobaltTarget Version => 2.2
2015-10-04 09:35cobaltSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8081#r8081
2015-10-04 09:35cobaltNote Added: 0013579
2015-11-12 05:12Ru5tK1ngNote Added: 0013781
2015-11-12 05:12Ru5tK1ngNote Edited: 0013781bug_revision_view_page.php?bugnote_id=13781#r8216
2015-11-19 00:20Edward-sanFile Deleted: decorate.txt
2015-11-19 00:21Edward-sanFile Added: decorate.txt
2015-11-19 00:22Edward-sanNote Added: 0013851
2015-11-19 00:32Edward-sanNote Edited: 0013851bug_revision_view_page.php?bugnote_id=13851#r8250
2015-11-19 05:13Ru5tK1ngNote Added: 0013853
2015-11-19 05:15Ru5tK1ngStatusneeds testing => resolved
2015-11-19 05:15Ru5tK1ngResolutionopen => fixed
2015-11-19 05:15Ru5tK1ngFixed in Version => 3.0
2015-11-19 05:15Ru5tK1ngSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8251#r8251
2018-09-30 22:16Blzut3Statusresolved => closed

Notes
(0013504)
Edward-san   
2015-09-13 01:24   
'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/2164bcef2973b6147986976c757a3ed285770d47 [^]'
(0013579)
cobalt   
2015-10-04 09:35   
Issue addressed by commit 06614bbe680e: - Fixed: A_SpawnFly's customized BrainFire-like fog actor parameter reproduced the wrong sound online (addresses 2455).
Committed by Edoardo Prezioso [edward-san] on Sunday 13 September 2015 03:23:47

Changes in files:

 docs/zandronum-history.txt | 1 +
 src/g_doom/a_bossbrain.cpp | 2 +-
 2 files changed, 2 insertions(+), 1 deletions(-)

(0013781)
Ru5tK1ng   
2015-11-12 05:12   
Well, I tried this online with the changes and I can hear the fire sound at a cube destination. However, very randomly I can still hear the default teleport fog sound instead every 10-25 cubes.

(0013851)
Edward-san   
2015-11-19 00:22   
(edited on: 2015-11-19 00:32)
Sorry, just now I noticed the decorate file was not updated based upon the considerations from the zdoom thread. I used the newly attached decorate file when I tested it, so it should work fine now (no random default teleport fog sound).

(0013853)
Ru5tK1ng   
2015-11-19 05:13   
Tested the new file on a server for several minutes. The fire sound played properly without fail.