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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000245 | Zandronum | [All Projects] Bug | public | 2010-12-27 17:07 | 2018-09-30 20:20 | ||||
Reporter | AlexMax | ||||||||
Assigned To | Blzut3 | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Apple | OS | Mac OS X | OS Version | 10.4/10.5/10.6 | ||||
Product Version | 98d | ||||||||
Target Version | 1.1 | Fixed in Version | 1.1 | ||||||
Summary | 0000245: Major renderer issues on Mac | ||||||||
Description | I have run into several renderer issues when attempting to play Skulltag on Mac OSX. Rather than try and guess at why this is occurring, I'll let the screenshots speak for themselves. The first two screenshots are from the start room of AOW06 on AOW Omega 1491, and the third is from Duel32 RC1's START map. At least on the duel32 start map, it seems to happen in the same place every time, and the brokenness on the AOW start map is too much to speculate how broken it is. | ||||||||
Steps To Reproduce | Just load the wads in question. I didn't have to do anything to get the brokenness to appear. | ||||||||
Attached Files | ![]() ![]() ![]() ![]() | ||||||||
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Blzut3 (administrator) 2010-12-30 08:19 |
Can you reproduce this problem with ZDoom? I'm guessing you should be able to run duel32 at least. |
Blzut3 (administrator) 2012-05-13 07:01 |
Finally figured out that this is a problem with the internal node builder on the Mac. I was able to reproduce the issue using E1M1 of Chex Quest 3, but only when gennodes was on. Latest builds of ZDoom do not seem to show this issue. |
haxmurderer (reporter) 2012-11-28 14:11 |
This is still a problem in Zandronum 1.0 on Mac OS X. Most or all of the WhoDunIt maps have massive graphical problems just like the screenshots from AlexMax. |
President People (reporter) 2013-05-06 03:05 |
Added a screenshot that demonstrates a wallhack-ish behavior. The textures were glitched enough here that I could see through the wall before me, through the wall of the hallway behind that, and into the outside area. Qent wondered how I found him hiding… :P (Don't worry, I showed him) I also wonder if it's anything like this issue, which I seem to get in Zdoom as well: 'http://zandronum.com/tracker/view.php?id=1257 [^]' |
Blzut3 (administrator) 2013-05-06 21:04 |
I suppose if floating point math is being used then it could be related. |
President People (reporter) 2013-05-22 06:15 |
Appears fixed: 'http://imageshack.us/a/img191/1552/screenshot20130522at208.png [^]' |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | haxmurderer |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-12-27 17:07 | AlexMax | New Issue | |
2010-12-27 17:08 | AlexMax | File Added: Screenshot_Doom_20101227_120024.png | |
2010-12-27 17:08 | AlexMax | File Added: Screenshot_Doom_20101227_120044.png | |
2010-12-27 17:08 | AlexMax | File Added: Screenshot_Doom_20101227_120221.png | |
2010-12-30 08:19 | Blzut3 | Note Added: 0000772 | |
2010-12-30 08:19 | Blzut3 | Assigned To | => Blzut3 |
2010-12-30 08:19 | Blzut3 | Status | new => feedback |
2012-05-13 07:01 | Blzut3 | Note Added: 0003618 | |
2012-05-13 07:02 | Blzut3 | Status | feedback => confirmed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-11-28 14:11 | haxmurderer | Note Added: 0005443 | |
2013-05-03 23:32 | Blzut3 | Target Version | => 1.1 |
2013-05-06 02:44 | President People | File Added: SOS LMS Missing Textures 1.png | |
2013-05-06 03:05 | President People | Note Added: 0006317 | |
2013-05-06 21:04 | Blzut3 | Note Added: 0006322 | |
2013-05-06 21:04 | Blzut3 | Status | confirmed => needs testing |
2013-05-22 06:15 | President People | Note Added: 0006339 | |
2013-05-22 06:20 | Blzut3 | Status | needs testing => resolved |
2013-05-22 06:20 | Blzut3 | Fixed in Version | => 1.1 |
2013-05-22 06:20 | Blzut3 | Resolution | open => fixed |
2018-09-30 20:20 | Blzut3 | Status | resolved => closed |
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