MantisBT - Zandronum
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0000245Zandronum[All Projects] Bugpublic2010-12-27 17:072018-09-30 20:20
AlexMax 
Blzut3 
normalmajoralways
closedfixed 
AppleMac OS X10.4/10.5/10.6
98d 
1.11.1 
0000245: Major renderer issues on Mac
I have run into several renderer issues when attempting to play Skulltag on Mac OSX. Rather than try and guess at why this is occurring, I'll let the screenshots speak for themselves. The first two screenshots are from the start room of AOW06 on AOW Omega 1491, and the third is from Duel32 RC1's START map. At least on the duel32 start map, it seems to happen in the same place every time, and the brokenness on the AOW start map is too much to speculate how broken it is.
Just load the wads in question. I didn't have to do anything to get the brokenness to appear.
No tags attached.
png Screenshot_Doom_20101227_120024.png (112,007) 2010-12-27 17:08
/tracker/file_download.php?file_id=105&type=bug
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png Screenshot_Doom_20101227_120044.png (120,470) 2010-12-27 17:08
/tracker/file_download.php?file_id=106&type=bug
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png Screenshot_Doom_20101227_120221.png (94,872) 2010-12-27 17:08
/tracker/file_download.php?file_id=107&type=bug
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png SOS LMS Missing Textures 1.png (218,997) 2013-05-06 02:44
/tracker/file_download.php?file_id=966&type=bug
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Issue History
2010-12-27 17:07AlexMaxNew Issue
2010-12-27 17:08AlexMaxFile Added: Screenshot_Doom_20101227_120024.png
2010-12-27 17:08AlexMaxFile Added: Screenshot_Doom_20101227_120044.png
2010-12-27 17:08AlexMaxFile Added: Screenshot_Doom_20101227_120221.png
2010-12-30 08:19Blzut3Note Added: 0000772
2010-12-30 08:19Blzut3Assigned To => Blzut3
2010-12-30 08:19Blzut3Statusnew => feedback
2012-05-13 07:01Blzut3Note Added: 0003618
2012-05-13 07:02Blzut3Statusfeedback => confirmed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-11-28 14:11haxmurdererNote Added: 0005443
2013-05-03 23:32Blzut3Target Version => 1.1
2013-05-06 02:44President PeopleFile Added: SOS LMS Missing Textures 1.png
2013-05-06 03:05President PeopleNote Added: 0006317
2013-05-06 21:04Blzut3Note Added: 0006322
2013-05-06 21:04Blzut3Statusconfirmed => needs testing
2013-05-22 06:15President PeopleNote Added: 0006339
2013-05-22 06:20Blzut3Statusneeds testing => resolved
2013-05-22 06:20Blzut3Fixed in Version => 1.1
2013-05-22 06:20Blzut3Resolutionopen => fixed
2018-09-30 20:20Blzut3Statusresolved => closed

Notes
(0000772)
Blzut3   
2010-12-30 08:19   
Can you reproduce this problem with ZDoom? I'm guessing you should be able to run duel32 at least.
(0003618)
Blzut3   
2012-05-13 07:01   
Finally figured out that this is a problem with the internal node builder on the Mac. I was able to reproduce the issue using E1M1 of Chex Quest 3, but only when gennodes was on.

Latest builds of ZDoom do not seem to show this issue.
(0005443)
haxmurderer   
2012-11-28 14:11   
This is still a problem in Zandronum 1.0 on Mac OS X. Most or all of the WhoDunIt maps have massive graphical problems just like the screenshots from AlexMax.
(0006317)
President People   
2013-05-06 03:05   
Added a screenshot that demonstrates a wallhack-ish behavior.

The textures were glitched enough here that I could see through the wall before me, through the wall of the hallway behind that, and into the outside area. Qent wondered how I found him hiding… :P (Don't worry, I showed him)

I also wonder if it's anything like this issue, which I seem to get in Zdoom as well: 'http://zandronum.com/tracker/view.php?id=1257 [^]'
(0006322)
Blzut3   
2013-05-06 21:04   
I suppose if floating point math is being used then it could be related.
(0006339)
President People   
2013-05-22 06:15   
Appears fixed:
'http://imageshack.us/a/img191/1552/screenshot20130522at208.png [^]'