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IDProjectCategoryView StatusDate SubmittedLast Update
0002409Zandronum[All Projects] Bugpublic2015-08-21 00:292015-11-12 04:33
ReporterIvan 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002409: A_Warp with CLIENTSIDEONLY doesn't work properly
DescriptionWhen in a gamemode with countdowns (like survival) this will fail to work properly.
Steps To Reproduce- Summon SpecialBaronOfHell
- The orbiting effect will appear properly.
- If you're actually in the round ie. the countdown is over, it will no longer spawn.
Attached Files? file icon warpbug.pk3 [^] (515 bytes) 2015-08-21 00:29
? file icon warpbug2.pk3 [^] (1,031 bytes) 2015-09-12 21:16

- Relationships

-  Notes
User avatar (0013500)
Ru5tK1ng (updater)
2015-09-12 21:22
edited on: 2015-09-12 21:24

I modified the test wad by adding map01 and uploaded version 2 for easier testing. Using 3.0-alpha-150819-2351, I noticed that offline the orb effect works correctly upon entering the map and after a survival countdown. Online however, if you join the server the orb will not appear. Yet, a survival countdown actually fixes this and the orb appears correctly when the round starts.

So essentially the bug is reverse. Now the countdown seems to fix the orb rather than break it.

User avatar (0013648)
Torr Samaho (administrator)
2015-10-10 15:18

From what I can tell, the construction in this wad is simply not compatible with the concept of CLIENTSIDEONLY actors. SpecialBaronOfHell creates the OrbitBall only when spawning initially. Clients that enter after SpecialBaronOfHell has already been spawned, cannot know about the OrbitBall and the server cannot inform the clients about it since the server doesn't keep track of CLIENTSIDEONLY actors.
User avatar (0013654)
Ivan (reporter)
2015-10-10 21:45

So, I suppose some sort of additional spawner/handler for these actors is necessary to ensure them spawning. This was taken from Zdoom Wiki as is.
User avatar (0013659)
ZzZombo (reporter)
2015-10-11 02:10

How can't it be taken as is if ZDoom doesn't have clientside actors at all?
User avatar (0013661)
Ivan (reporter)
2015-10-11 14:39

I've merely stated that it would otherwise work in any other port as it's taken from the Zdoom Wiki... Useful post as usual from you.
User avatar (0013667)
ZzZombo (reporter)
2015-10-14 23:57

[00:16:14] <ZzZombo> ZDoom doesn't have clientside actors.
[00:16:21] <ZzZombo> His code has them.
[00:16:42] <ZzZombo> Therefore his code can't be taken from ZDoom wiki as is.
[00:17:01] <ZzZombo> Therefore he just insulted me for nothing.
[00:17:06] <ZzZombo> I wanna justice.
User avatar (0013668)
Ivan (reporter)
2015-10-15 18:13

Then let's say I've taken the base of the code as is, with the only addition of CLIENTSIDEONLY. Still, it's no reason to make such a post. Especially when it doesn't contribute anything to the report.
User avatar (0013780)
Ru5tK1ng (updater)
2015-11-12 04:32

Based on Torr's comment, this is correct behavior and not a bug.

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- Issue History
Date Modified Username Field Change
2015-08-21 00:29 Ivan New Issue
2015-08-21 00:29 Ivan File Added: warpbug.pk3
2015-09-12 21:16 Ru5tK1ng File Added: warpbug2.pk3
2015-09-12 21:22 Ru5tK1ng Note Added: 0013500
2015-09-12 21:24 Ru5tK1ng Note Edited: 0013500 View Revisions
2015-10-06 23:16 Ru5tK1ng Relationship added child of 0000876
2015-10-10 15:18 Torr Samaho Note Added: 0013648
2015-10-10 15:19 Torr Samaho Status new => feedback
2015-10-10 21:45 Ivan Note Added: 0013654
2015-10-10 21:45 Ivan Status feedback => new
2015-10-11 02:10 ZzZombo Note Added: 0013659
2015-10-11 14:39 Ivan Note Added: 0013661
2015-10-14 23:57 ZzZombo Note Added: 0013667
2015-10-15 18:13 Ivan Note Added: 0013668
2015-11-12 04:32 Ru5tK1ng Note Added: 0013780
2015-11-12 04:33 Ru5tK1ng Status new => closed
2015-11-12 04:33 Ru5tK1ng Resolution open => no change required
2015-11-12 04:33 Ru5tK1ng Relationship deleted child of 0000876






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