Notes |
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(0013500)
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Ru5tK1ng
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2015-09-12 21:22
(edited on: 2015-09-12 21:24) |
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I modified the test wad by adding map01 and uploaded version 2 for easier testing. Using 3.0-alpha-150819-2351, I noticed that offline the orb effect works correctly upon entering the map and after a survival countdown. Online however, if you join the server the orb will not appear. Yet, a survival countdown actually fixes this and the orb appears correctly when the round starts.
So essentially the bug is reverse. Now the countdown seems to fix the orb rather than break it.
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From what I can tell, the construction in this wad is simply not compatible with the concept of CLIENTSIDEONLY actors. SpecialBaronOfHell creates the OrbitBall only when spawning initially. Clients that enter after SpecialBaronOfHell has already been spawned, cannot know about the OrbitBall and the server cannot inform the clients about it since the server doesn't keep track of CLIENTSIDEONLY actors. |
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(0013654)
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Ivan
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2015-10-10 21:45
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So, I suppose some sort of additional spawner/handler for these actors is necessary to ensure them spawning. This was taken from Zdoom Wiki as is. |
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How can't it be taken as is if ZDoom doesn't have clientside actors at all? |
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(0013661)
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Ivan
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2015-10-11 14:39
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I've merely stated that it would otherwise work in any other port as it's taken from the Zdoom Wiki... Useful post as usual from you. |
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[00:16:14] <ZzZombo> ZDoom doesn't have clientside actors.
[00:16:21] <ZzZombo> His code has them.
[00:16:42] <ZzZombo> Therefore his code can't be taken from ZDoom wiki as is.
[00:17:01] <ZzZombo> Therefore he just insulted me for nothing.
[00:17:06] <ZzZombo> I wanna justice. |
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(0013668)
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Ivan
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2015-10-15 18:13
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Then let's say I've taken the base of the code as is, with the only addition of CLIENTSIDEONLY. Still, it's no reason to make such a post. Especially when it doesn't contribute anything to the report. |
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Based on Torr's comment, this is correct behavior and not a bug. |
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