MantisBT - Zandronum
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0002381Zandronum[All Projects] Bugpublic2015-08-09 10:232015-08-09 10:24
unknownna 
 
highminoralways
confirmedopen 
2.1 
 
0002381: Thing desync after map changes in hubs: Clients think that dead actors are SOLID and/or they don't know of DeathHeight
Clients will not know that certain actors are supposed to be passable after map changes in hubs. This means that a client will greatly mispredict its position when attempting to pass through the actors.
1. zandronum -iwad doom2.wad -file hub_thing.wad -host
2. Connect a client to the server with an emulated ping of 140.
3. Join the game.
4. Fire at the actors so that they enter their death states.
5. Push the switch to exit the current map.
6. Push the switch to return to the former map.
7. Walk through the dead actors. Notice how choppy the movement is.
You're very likely to notice this issue when playing Hexen online. It also desyncs for newly connected clients.
No tags attached.
related to 0001162new Dusk A_Jump causes nasty desyncs to occur in Futur War online 
? hub_thing.wad (4,423) 2015-08-09 10:23
https://zandronum.com/tracker/file_download.php?file_id=1606&type=bug
Issue History
2015-08-09 10:23unknownnaNew Issue
2015-08-09 10:23unknownnaFile Added: hub_thing.wad
2015-08-09 10:23unknownnaStatusnew => confirmed
2015-08-09 10:24unknownnaRelationship addedrelated to 0001162

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