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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002370 | Zandronum | [All Projects] Bug | public | 2015-08-03 18:54 | 2018-09-30 22:24 | ||||
Reporter | Ivan | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | 3.0 | |||||||
Summary | 0002370: Blood actors sometimes not spawned online | ||||||||
Description | When you shoot an enemy with a bullet weapon (more easily observed with Shotgun / SSG) they will spawn less blood actors than usual, sometimes none. This happens online only and offline it works properly. | ||||||||
Attached Files | |||||||||
Notes | |
(0013063) Torr Samaho (administrator) 2015-08-06 18:59 |
Is this a 3.0 beta only issue? If not, the Product Version should be set to 2.1. Can you elaborate "less blood actors than usual"? How do you know how many blood actors should be spawned? Are you counting the puffs to find out how many blood actors there should be? If so, are you using "cl_clientsidepuffs"? |
(0013065) Ivan (reporter) 2015-08-07 02:03 edited on: 2015-08-07 13:56 |
I don't really know how you count the puffs, but with both cl_clientsidepuffs 0 and 1, this happens. And yeah, it's a 3.0 beta only issue. Basically, I take a Shotgun or Supershotgun to easily observe the issue. Normally, you see a ton of blood actors come out "consistently", implying always the amount of bullets shot. However, due to this bug you sometimes see 0, sometimes the entire bullet count and sometimes just in between. EDIT: Still happens with the build shared here:'http://zandronum.com/tracker/view.php?id=2244 [^]' |
(0013077) WaTaKiD (updater) 2015-08-07 17:49 edited on: 2015-08-07 17:51 |
ive narrowed it down to these 2 builds from zandronum-merge-experiments this one has the issue:'https://www.dropbox.com/s/o3sqr722wf2ekvt/zandronum-3.0-r150509-1721-eae10c1-windows.zip?dl=0 [^]' this one works fine:'https://www.dropbox.com/s/a0evs7gncdvaqm6/zandronum-3.0-r150509-1716-0c5b105-windows.zip?dl=0 [^]' 'https://bitbucket.org/Torr_Samaho/zandronum-merge-experiments/commits/eae10c1160c5bd1026f0b4ca54503a0033d86028 [^]' this is how i tested: host server on doom2 map01 and connect type 'join' in console give all;summon spidermastermind hold down fire using chaingun |
(0013081) Torr Samaho (administrator) 2015-08-08 09:15 |
Thanks for narrowing down! Should be fixed now. |
(0013116) WaTaKiD (updater) 2015-08-08 19:05 |
following my above steps (minus join in console, since this is a newer build) with this build: 'https://www.dropbox.com/s/2fk5iere1bk5k3t/zandronum-3.0-r150808-1833-e8a4d2e-windows.zip?dl=0 [^]' seems to be fixed |
(0013126) Torr Samaho (administrator) 2015-08-09 07:33 |
Thanks for confirming! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-08-03 18:54 | Ivan | New Issue | |
2015-08-06 18:59 | Torr Samaho | Note Added: 0013063 | |
2015-08-07 02:03 | Ivan | Note Added: 0013065 | |
2015-08-07 13:56 | Ivan | Note Edited: 0013065 | View Revisions |
2015-08-07 17:49 | WaTaKiD | Note Added: 0013077 | |
2015-08-07 17:50 | WaTaKiD | Note Edited: 0013077 | View Revisions |
2015-08-07 17:51 | WaTaKiD | Note Edited: 0013077 | View Revisions |
2015-08-08 09:15 | Torr Samaho | Note Added: 0013081 | |
2015-08-08 09:15 | Torr Samaho | Assigned To | => Torr Samaho |
2015-08-08 09:15 | Torr Samaho | Status | new => needs testing |
2015-08-08 19:05 | WaTaKiD | Note Added: 0013116 | |
2015-08-09 07:33 | Torr Samaho | Note Added: 0013126 | |
2015-08-09 07:34 | Torr Samaho | Status | needs testing => resolved |
2015-08-09 07:34 | Torr Samaho | Fixed in Version | => 3.0 |
2015-08-09 07:34 | Torr Samaho | Resolution | open => fixed |
2018-09-30 22:24 | Blzut3 | Status | resolved => closed |
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