MantisBT - Zandronum
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0002370Zandronum[All Projects] Bugpublic2015-08-03 18:542018-09-30 22:24
Ivan 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.0 
0002370: Blood actors sometimes not spawned online
When you shoot an enemy with a bullet weapon (more easily observed with Shotgun / SSG) they will spawn less blood actors than usual, sometimes none. This happens online only and offline it works properly.
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Issue History
2015-08-03 18:54IvanNew Issue
2015-08-06 18:59Torr SamahoNote Added: 0013063
2015-08-07 02:03IvanNote Added: 0013065
2015-08-07 13:56IvanNote Edited: 0013065bug_revision_view_page.php?bugnote_id=13065#r7811
2015-08-07 17:49WaTaKiDNote Added: 0013077
2015-08-07 17:50WaTaKiDNote Edited: 0013077bug_revision_view_page.php?bugnote_id=13077#r7813
2015-08-07 17:51WaTaKiDNote Edited: 0013077bug_revision_view_page.php?bugnote_id=13077#r7814
2015-08-08 09:15Torr SamahoNote Added: 0013081
2015-08-08 09:15Torr SamahoAssigned To => Torr Samaho
2015-08-08 09:15Torr SamahoStatusnew => needs testing
2015-08-08 19:05WaTaKiDNote Added: 0013116
2015-08-09 07:33Torr SamahoNote Added: 0013126
2015-08-09 07:34Torr SamahoStatusneeds testing => resolved
2015-08-09 07:34Torr SamahoFixed in Version => 3.0
2015-08-09 07:34Torr SamahoResolutionopen => fixed
2018-09-30 22:24Blzut3Statusresolved => closed

Notes
(0013063)
Torr Samaho   
2015-08-06 18:59   
Is this a 3.0 beta only issue? If not, the Product Version should be set to 2.1.

Can you elaborate "less blood actors than usual"? How do you know how many blood actors should be spawned? Are you counting the puffs to find out how many blood actors there should be? If so, are you using "cl_clientsidepuffs"?
(0013065)
Ivan   
2015-08-07 02:03   
(edited on: 2015-08-07 13:56)
I don't really know how you count the puffs, but with both cl_clientsidepuffs 0 and 1, this happens. And yeah, it's a 3.0 beta only issue.

Basically, I take a Shotgun or Supershotgun to easily observe the issue. Normally, you see a ton of blood actors come out "consistently", implying always the amount of bullets shot. However, due to this bug you sometimes see 0, sometimes the entire bullet count and sometimes just in between.

EDIT: Still happens with the build shared here:'http://zandronum.com/tracker/view.php?id=2244 [^]'

(0013077)
WaTaKiD   
2015-08-07 17:49   
(edited on: 2015-08-07 17:51)
ive narrowed it down to these 2 builds from zandronum-merge-experiments

this one has the issue:'https://www.dropbox.com/s/o3sqr722wf2ekvt/zandronum-3.0-r150509-1721-eae10c1-windows.zip?dl=0 [^]'

this one works fine:'https://www.dropbox.com/s/a0evs7gncdvaqm6/zandronum-3.0-r150509-1716-0c5b105-windows.zip?dl=0 [^]'

'https://bitbucket.org/Torr_Samaho/zandronum-merge-experiments/commits/eae10c1160c5bd1026f0b4ca54503a0033d86028 [^]'

this is how i tested:
host server on doom2 map01 and connect
type 'join' in console
give all;summon spidermastermind
hold down fire using chaingun

(0013081)
Torr Samaho   
2015-08-08 09:15   
Thanks for narrowing down! Should be fixed now.
(0013116)
WaTaKiD   
2015-08-08 19:05   
following my above steps (minus join in console, since this is a newer build) with this build: 'https://www.dropbox.com/s/2fk5iere1bk5k3t/zandronum-3.0-r150808-1833-e8a4d2e-windows.zip?dl=0 [^]'

seems to be fixed
(0013126)
Torr Samaho   
2015-08-09 07:33   
Thanks for confirming!