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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002367 | Zandronum | [All Projects] Bug | public | 2015-08-03 04:53 | 2016-03-30 03:14 | ||||||||
Reporter | FascistCat | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002367: Using ACS_ExecuteWithResult in DECORATE always return 0 in a netgame | ||||||||||||
Description | When using the function inside a CustomInventory actor, the return value set by the script (which is different from zero) is returned correctly in single player mode. However, when using the scripts in a net game, the returned value is always zero, no matter what value is set. Tested in Zand v2.1.2. | ||||||||||||
Steps To Reproduce | Write a line in DECORATE calling ACS_ExecuteWithResult. Use the result in a A_JumpIf and compare the result to an arbitrary value non equal to zero. Value returned by script will always be zero when in a netgame. | ||||||||||||
Additional Information | Attached ACS + DECORATE demonstrating the effect. | ||||||||||||
Attached Files | testExecuteWithResult.pk3 [^] (1,208 bytes) 2015-08-03 04:53 | ||||||||||||
Notes | |
(0013812) hjalg (reporter) 2015-11-15 19:32 |
I agree. Theres something wrong with ACS_ExecuteWithResult and A_JumpIf in a netgame. Somehow this function executes twice in my DECORATE. First execute returns 0, second returns correct value. |
(0013841) Dusk (developer) 2015-11-18 01:15 |
Unfortunately Zandronum currently does not handle this kind of combining of A_JumpIf and ACS_ExecuteWithResult at all. The server and the client both call such ACS no matter if it's a clientside script or not currently and we cannot really change it one way or another. So I'm afraid all I can do is say "don't do that". |
(0013843) Borg (reporter) 2015-11-18 17:43 edited on: 2015-11-18 17:43 |
Thats very interesting... I have many decorate actors with ACS_ExecuteWithResult and they all work perfectly. They arent CustomInventory tho, mostly Weapon and Player class.. sometimes plain actor.. like this: actor YAllmap replaces Allmap { states { Spawn: TNT1 A 10 TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(820,1)==1,2) TNT1 A 1 A_SpawnItem("MAllmap") stop TNT1 A 1 A_SpawnItem("MUltraSphere") stop } } |
(0013844) Monsterovich (reporter) 2015-11-18 18:20 |
>I have many decorate actors with ACS_ExecuteWithResult and they all work perfectly. May be because you have serverside scripts? |
(0013850) Borg (reporter) 2015-11-18 22:01 |
I just downloaded the example and noticed the CLIENTSIDE.. Ugh.. Yeah, all of them are server side indeed.. Sorry for trouble. |
(0013877) Dusk (developer) 2015-11-24 12:53 |
This will certainly have to be addressed some way or another. Let's hope it doesn't break too many mods, though we can compatflag those if necessary. |
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Supporters: | Monsterovich FascistCat S_Andrew_S |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-08-03 04:53 | FascistCat | New Issue | |
2015-08-03 04:53 | FascistCat | File Added: testExecuteWithResult.pk3 | |
2015-11-15 19:32 | hjalg | Note Added: 0013812 | |
2015-11-18 01:15 | Dusk | Note Added: 0013841 | |
2015-11-18 16:17 | Monsterovich | Note Added: 0013842 | |
2015-11-18 16:20 | Monsterovich | Note Deleted: 0013842 | |
2015-11-18 17:43 | Borg | Note Added: 0013843 | |
2015-11-18 17:43 | Borg | Note Edited: 0013843 | View Revisions |
2015-11-18 18:20 | Monsterovich | Note Added: 0013844 | |
2015-11-18 22:01 | Borg | Note Added: 0013850 | |
2015-11-24 12:53 | Dusk | Note Added: 0013877 | |
2015-11-24 12:53 | Dusk | Assigned To | => Dusk |
2015-11-24 12:53 | Dusk | Status | new => acknowledged |
2016-03-30 01:53 | S_Andrew_S | Note Added: 0014617 | |
2016-03-30 02:48 | S_Andrew_S | Note Edited: 0014617 | View Revisions |
2016-03-30 02:50 | S_Andrew_S | Note View State: 0014617: private | |
2016-03-30 02:50 | S_Andrew_S | Note Edited: 0014617 | View Revisions |
2016-03-30 03:14 | S_Andrew_S | Note Edited: 0014617 | View Revisions |
2016-03-30 03:14 | S_Andrew_S | Note Deleted: 0014617 |
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