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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002356 | Zandronum | [All Projects] Bug | public | 2015-07-21 12:21 | 2024-03-02 21:49 | ||||
| Reporter | Unknown | ||||||||
| Assigned To | |||||||||
| Priority | high | Severity | minor | Reproducibility | sometimes | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 2.1 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0002356: Coopspy desyncs | ||||||||
| Description | Noticed Coopspy desyncs sometimes, i never had this problem till 2.1.2 came out (Not sure if it's the reason) , if i try to spectate someone i can see him moving smooth , though not Playing correct weapon animation or sound , even if My ping is 50-60 . | ||||||||
| Attached Files | |||||||||
Notes |
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unknownna (updater) 2015-07-21 12:49 |
It could be a fundamental desync made more noticeable through the tic buffer. I haven't looked into it yet. |
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Ru5tK1ng (updater) 2024-03-02 21:49 |
Closing this since duplicate ticket 540 was resolved. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2015-07-21 12:21 | Unknown | New Issue | |
| 2015-07-21 12:46 | unknownna | Relationship added | duplicate of 0000540 |
| 2015-07-21 12:49 | unknownna | Note Added: 0012985 | |
| 2024-03-02 21:49 | Ru5tK1ng | Note Added: 0023273 | |
| 2024-03-02 21:49 | Ru5tK1ng | Status | new => closed |
| 2024-03-02 21:49 | Ru5tK1ng | Resolution | open => fixed |
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