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IDProjectCategoryView StatusDate SubmittedLast Update
0002334Zandronum[All Projects] Bugpublic2015-07-01 16:152015-07-09 22:57
ReporterIvan 
Assigned To 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target VersionFixed in Version 
Summary0002334: Sound cut-offs from weapons
DescriptionI've noticed really weird sound cutoffs that is seemingly caused by weapons, even even using A_PlaySound function on different sound channels, they still seem to overlap and cut each other off. This is most notable in Samsara. I'm not sure if there are other cases of this but this ruins many of the effects in many of my mods, including other people's mods'.
Steps To Reproduce1) Download samsara 0.3:'http://static.best-ever.org/wads/samsara-v0.3-zd.pk3 [^]'
2) Run Zdoom 2.7.1.
3) Choose Duke.
4) Give All / God
5) Shoot all the weak enemies with your slot 5 weapon. You'll notice Duke will occasionally taunt.
6) Repeat the same steps, but download this to run under Zandronum:'http://static.best-ever.org/wads/samsara-v0.3.pk3 [^]'
7) You'll notice that as soon as you fire another rocket while Duke's cracking a taunt, Duke's taunt will cut off instantly, despite not sharing any kind of sound channel.
Additional InformationThis is seemingly introduced in Zandronum 2.0 rather than 2.1, so I tagged it as 2.0. I've tested both 2.0 and 2.1, and same result can be observed, sounds will cut off always.
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-  Notes
User avatar (0012828)
Ivan (reporter)
2015-07-02 01:31

Apparently also happening in Zandronum 1.2 so, might have been ancient.
User avatar (0012849)
Ivan (reporter)
2015-07-09 20:05

Please remove this, apparently I'm stupid and I was using the compat flag that limited sounds to only one per actor...

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- Issue History
Date Modified Username Field Change
2015-07-01 16:15 Ivan New Issue
2015-07-02 01:31 Ivan Note Added: 0012828
2015-07-09 20:05 Ivan Note Added: 0012849
2015-07-09 22:57 Dusk Status new => closed
2015-07-09 22:57 Dusk Resolution open => no change required






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