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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002317 | Zandronum | [All Projects] Bug | public | 2015-06-16 05:58 | 2019-06-04 21:54 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | Dusk | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 2.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002317: Another monster z desync: ThrustThingZ after being resurrected | ||||||||||||
Description | See attached screenshot. The monsters will appear as dropping down and then teleporting back up. I noticed this issue while testing the Heretic RPG mod. A friendly hawk monster would teleport between the sky and the floor after respawning. | ||||||||||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -file jumping_monsters_04b.wad -host 2. zandronum -iwad doom2.wad -file jumping_monsters_04b.wad -connect localhost 3. Join the game. 4. Kill the monsters with the chaingun. They will respawn. | ||||||||||||
Additional Information | Actor Test : ZombieMan 32767 | ||||||||||||
Attached Files | ![]() ![]() ![]() ![]() | ||||||||||||
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Dusk (developer) 2015-06-16 20:02 |
Pretty sure this is a case of Don't Do That. You're not supposed to respawn monsters by giving them health and using "goto Spawn", but by properly resurrecting using e.g. Thing_Raise or with A_Respawn. The "zombies" cannot be killed again after they first respawn as of 3.0. |
unknownna (updater) 2015-06-17 01:28 edited on: 2015-06-17 01:35 |
But it still desyncs in 3.0. And before you dismiss this as a case of "Don't do that.", I'd like to know why it stops desyncing completely when the tic durations are changed. For instance, it doesn't seem to desync at all when the death state is changed from:Death: To: Death: I still insist on there being an underlying issue causing the actual desync in the first place. Correct me if I'm wrong. I made an example WAD that uses the correct behavior (and works in 3.0) and it still desyncs in a nasty way online. See attached screenshot. The jumping corpses are actually living monsters that have been resurrected with Thing_Raise. Death: |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | unknownna |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-06-16 05:58 | unknownna | New Issue | |
2015-06-16 05:58 | unknownna | File Added: Screenshot_Doom_20150616_074141.png | |
2015-06-16 05:58 | unknownna | File Added: jumping_monsters_04.wad | |
2015-06-16 05:59 | unknownna | Additional Information Updated | View Revisions |
2015-06-16 06:00 | unknownna | Relationship added | related to 0002299 |
2015-06-16 06:00 | unknownna | Status | new => confirmed |
2015-06-16 06:21 | unknownna | File Deleted: jumping_monsters_04.wad | |
2015-06-16 06:21 | unknownna | File Added: jumping_monsters_04b.wad | |
2015-06-16 06:22 | unknownna | Steps to Reproduce Updated | View Revisions |
2015-06-16 06:22 | unknownna | Additional Information Updated | View Revisions |
2015-06-16 20:02 | Dusk | Note Added: 0012742 | |
2015-06-16 20:02 | Dusk | Assigned To | => Dusk |
2015-06-16 20:02 | Dusk | Status | confirmed => feedback |
2015-06-17 01:25 | unknownna | File Added: jumping_monsters_04c.wad | |
2015-06-17 01:26 | unknownna | File Added: Screenshot_Doom_20150617_031913.png | |
2015-06-17 01:28 | unknownna | Note Added: 0012744 | |
2015-06-17 01:28 | unknownna | Status | feedback => assigned |
2015-06-17 01:29 | unknownna | Note Edited: 0012744 | View Revisions |
2015-06-17 01:31 | unknownna | Note Edited: 0012744 | View Revisions |
2015-06-17 01:33 | unknownna | Note Edited: 0012744 | View Revisions |
2015-06-17 01:35 | unknownna | Note Edited: 0012744 | View Revisions |
2019-06-04 21:54 | Dusk | Status | assigned => new |
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