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IDProjectCategoryView StatusDate SubmittedLast Update
0002314Zandronum[All Projects] Bugpublic2015-06-16 01:182015-06-16 01:20
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version2.0 
Target VersionFixed in Version 
Summary0002314: A_SkullPop actor seems to be client-sided or inherits flags it's not supposed to causing desyncs online
DescriptionWhile investigating an issue with spectators and A_SkullPop actors I noticed that the actual actors seem to be client-sided only.
Steps To Reproduce1. zandronum -iwad doom2.wad -file skullpop_desync.wad -host
2. Connect a client to the server with an emulated ping of 251.
3. Join the game.
4. "kill" in the console.
5. Respawn.
6. Move around. Notice how choppy it is due to the SOLID flag desync.
Additional Information
Actor DoomPlayer_02 : DoomPlayer
{
    States
    {
    Death:
    XDeath:
        TNT1 A 1 A_SkullPop ("Test_01")
        TNT1 A -1
        Stop
    }
}

Actor Test_01 : PlayerChunk
{
    Radius 2048
    Height 2048
    +SOLID
}
Attached Files? file icon skullpop_desync.wad [^] (1,044 bytes) 2015-06-16 01:19

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- Issue History
Date Modified Username Field Change
2015-06-16 01:18 unknownna New Issue
2015-06-16 01:19 unknownna File Added: skullpop_desync.wad
2015-06-16 01:19 unknownna Status new => confirmed
2015-06-16 01:20 unknownna Description Updated View Revisions






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