MantisBT - Zandronum
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0002314Zandronum[All Projects] Bugpublic2015-06-16 01:182015-06-16 01:20
unknownna 
 
normalminoralways
confirmedopen 
2.0 
 
0002314: A_SkullPop actor seems to be client-sided or inherits flags it's not supposed to causing desyncs online
While investigating an issue with spectators and A_SkullPop actors I noticed that the actual actors seem to be client-sided only.
1. zandronum -iwad doom2.wad -file skullpop_desync.wad -host
2. Connect a client to the server with an emulated ping of 251.
3. Join the game.
4. "kill" in the console.
5. Respawn.
6. Move around. Notice how choppy it is due to the SOLID flag desync.
Actor DoomPlayer_02 : DoomPlayer
{
    States
    {
    Death:
    XDeath:
        TNT1 A 1 A_SkullPop ("Test_01")
        TNT1 A -1
        Stop
    }
}

Actor Test_01 : PlayerChunk
{
    Radius 2048
    Height 2048
    +SOLID
}
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? skullpop_desync.wad (1,044) 2015-06-16 01:19
/tracker/file_download.php?file_id=1552&type=bug
Issue History
2015-06-16 01:18unknownnaNew Issue
2015-06-16 01:19unknownnaFile Added: skullpop_desync.wad
2015-06-16 01:19unknownnaStatusnew => confirmed
2015-06-16 01:20unknownnaDescription Updatedbug_revision_view_page.php?rev_id=7466#r7466

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