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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002276 | Zandronum | [All Projects] Bug | public | 2015-05-30 17:47 | 2018-09-30 21:37 | ||||
Reporter | wildweasel | ||||||||
Assigned To | Edward-san | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.0 | ||||||||
Target Version | 2.1 | Fixed in Version | 2.1 | ||||||
Summary | 0002276: Shotgun noise won't play in my mod | ||||||||
Description | In Zandronum 3.0-150517-2229-82d094f-windows, one of the weapon sounds in ww-oldie.wad fails to play. | ||||||||
Steps To Reproduce | Download the test version of the mod:'https://dl.dropboxusercontent.com/u/76650/crap/Careful%21/ww-oldie-test.7z [^]' Load both ww-oldie.wad AND ww-oldie.bex. Start a new game (singleplayer is fine), give all weapons, and fire either the Boompipe on slot 1 (chainsaw replacement) or the autocannon on slot 6 (replaces plasma rifle). Sound is missing. | ||||||||
Additional Information | Sound plays fine (last I checked) in ZDoom and PRBoomPlus; SLADE plays the sound (DSSHOTGN) just fine, sound is in Doom Wave Format. | ||||||||
Attached Files | |||||||||
Notes | |
(0012467) StrikerMan780 (reporter) 2015-05-30 18:51 |
I can confirm this. |
(0012490) Torr Samaho (administrator) 2015-06-01 20:30 |
Does it work in GZDoom 1.8? |
(0012495) wildweasel (reporter) 2015-06-01 23:56 |
The sound seems to work fine in GZDoom 1.8.07 (the only "1.8" release I was able to find a working link for). |
(0012497) Torr Samaho (administrator) 2015-06-02 06:34 |
Please check GZDoom 1.8.0. That's the version Zandronum 3.0 is currently based on. |
(0012498) wildweasel (reporter) 2015-06-02 16:59 |
GZDoom 1.8.0 from your link also does not exhibit any problems with the sound. |
(0012500) Torr Samaho (administrator) 2015-06-02 19:06 |
Thanks for checking! If it works in GZDoom 1.8.0, this is a Zandronum bug. Can you condense your mod to a minimal example wad? |
(0012501) wildweasel (reporter) 2015-06-02 19:12 |
Unfortunately, I cannot - the fault does not seem to be with the sound so much as the mod as a whole. If I part out the DSSHOTGN from ww-oldie into its own mod, the sound plays fine. If I load ww-oldie.wad WITHOUT ww-oldie.bex, the sound plays fine. If I had to guess, there is something strange in the DeHackEd logic. |
(0012503) Edward-san (developer) 2015-06-02 23:06 |
Just a curiosity: does this happen with'https://www.dropbox.com/s/cmxtz978kvlxg4m/zandronum-2.1-150531-2012-32e3bb8-windows.zip?dl=0 [^]' ? If you can't reproduce, then nevermind me. |
(0012504) wildweasel (reporter) 2015-06-03 03:47 |
@Edward-san, actually yes! Same circumstances as with 3.0; without the .BEX loaded, it's fine, but the .BEX causes the shotgun sound to disappear. Wonder if there's something strange with the FireShotgun pointer in BEX? |
(0012505) Edward-san (developer) 2015-06-03 07:45 edited on: 2015-06-03 07:54 |
Nice! This means that some recent 2.1 changesets broke the deh loading. Updated the ticket to reflect this. [edit]Do you mind if you could provide the full command line to load both the wad and the bex? |
(0012506) Edward-san (developer) 2015-06-03 08:27 |
If the command line is: zandronum -iwad doom2.wad -file ww-oldie.wad -deh ww-oldie.bex then I and WaTaKiD can reproduce this also in zandronum 1.0 and works fine with zdoom 2.3.1 and 2.5.0. Back to square again, it seems :( |
(0012507) Edward-san (developer) 2015-06-03 08:48 |
I know what's going on: when A_FireShotgun is called, in zdoom the sound call is:
but in zandronum, the code was refactored in A_CustomFireBullets, which has this sound call:
but this is mute because weapon->AttackSound has sound ID 0. I have an idea on the fix. |
(0012508) Edward-san (developer) 2015-06-03 09:19 edited on: 2015-06-03 09:41 |
'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/5403904d872baa991bc79310eab317651c62b799 [^]' |
(0012693) Torr Samaho (administrator) 2015-06-14 07:37 |
I added your patch. |
(0012694) cobalt (updater) 2015-06-14 07:54 |
Issue addressed by commit 96d9b564a1d7: - Fixed: Some dehacked weapon attack sounds could not work (fixes 2276). Committed by edward_san [edward-san] on Wednesday 03 June 2015 11:40:12 Changes in files:
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-05-30 17:47 | wildweasel | New Issue | |
2015-05-30 18:51 | StrikerMan780 | Note Added: 0012467 | |
2015-06-01 20:30 | Torr Samaho | Note Added: 0012490 | |
2015-06-01 22:35 | Dusk | Status | new => feedback |
2015-06-01 23:56 | wildweasel | Note Added: 0012495 | |
2015-06-01 23:56 | wildweasel | Status | feedback => new |
2015-06-02 06:34 | Torr Samaho | Note Added: 0012497 | |
2015-06-02 16:59 | wildweasel | Note Added: 0012498 | |
2015-06-02 19:06 | Torr Samaho | Note Added: 0012500 | |
2015-06-02 19:12 | wildweasel | Note Added: 0012501 | |
2015-06-02 23:06 | Edward-san | Note Added: 0012503 | |
2015-06-03 03:47 | wildweasel | Note Added: 0012504 | |
2015-06-03 07:45 | Edward-san | Note Added: 0012505 | |
2015-06-03 07:45 | Edward-san | Product Version | 3.0-beta => 2.1-beta |
2015-06-03 07:54 | Edward-san | Note Edited: 0012505 | View Revisions |
2015-06-03 08:27 | Edward-san | Note Added: 0012506 | |
2015-06-03 08:27 | Edward-san | Product Version | 2.1-beta => 2.0 |
2015-06-03 08:48 | Edward-san | Note Added: 0012507 | |
2015-06-03 08:48 | Edward-san | Assigned To | => Edward-san |
2015-06-03 08:48 | Edward-san | Status | new => assigned |
2015-06-03 09:19 | Edward-san | Note Added: 0012508 | |
2015-06-03 09:19 | Edward-san | Status | assigned => needs review |
2015-06-03 09:41 | Edward-san | Note Edited: 0012508 | View Revisions |
2015-06-14 07:37 | Torr Samaho | Note Added: 0012693 | |
2015-06-14 07:37 | Torr Samaho | Status | needs review => needs testing |
2015-06-14 07:53 | cobalt | Target Version | => 2.1 |
2015-06-14 07:53 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-06-14 07:54 | cobalt | Note Added: 0012694 | |
2015-06-24 22:45 | Dusk | Status | needs testing => resolved |
2015-06-24 22:45 | Dusk | Fixed in Version | => 2.2 |
2015-06-24 22:45 | Dusk | Resolution | open => fixed |
2015-06-24 22:47 | Dusk | Fixed in Version | 2.2 => 2.1 |
2018-09-30 21:37 | Blzut3 | Status | resolved => closed |
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