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IDProjectCategoryView StatusDate SubmittedLast Update
0002267Zandronum[All Projects] Bugpublic2015-05-27 13:182015-12-13 02:24
ReporterLance 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutioninvalid 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target VersionFixed in Version 
Summary0002267: Spawn ACS command commonly fails to spawn an actor
DescriptionThe spawn command commonly fails to spawn an actor. I'm not 100% sure what causes it, but I have tested it thoroughly. It always happens when spawning above raised sectors (stairs, ledges, etc). Sometimes it happens in random areas. Even in cases when there is sufficient room to spawn the actor, it will still fail. I've tested this by using setactorposition in the same exact spot, with successful results. This leaves me to believe that there is a bug in the spawn command, unless this was intended to prevent a glitch. However, though you could just use spawnforced, if you were to need the return value, you could only attain this through spawn.
Attached Files? file icon unnamed.wad [^] (11,917 bytes) 2015-05-28 17:31

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-  Notes
User avatar (0012432)
Edward-san (developer)
2015-05-27 14:31
edited on: 2015-05-27 14:32

Can you reproduce this with GZDoom r900? If yes, what about GZDoom 1.8?

User avatar (0012433)
Dusk (developer)
2015-05-27 15:08

Please supply a testcase.
User avatar (0012434)
Lance (reporter)
2015-05-27 16:21

I have reproduced it with both GZDoom r900 and GZDoom 1.8. It behaves exactly as it does in Zandronum. Is there anything else that I should take into account?
User avatar (0012435)
Edward-san (developer)
2015-05-27 18:18

Can you try with the latest ZDoom git version from'http://devbuilds.drdteam.org/zdoom/ [^]' ? Also what Dusk asks.
User avatar (0012436)
Lance (reporter)
2015-05-28 01:45

I've tested it with the latest Zdoom, and it still occurs. How would I supply a testcase?
User avatar (0012437)
Edward-san (developer)
2015-05-28 09:26
edited on: 2015-05-28 09:26

You can attach a minimal wad file containing the Spawn ACS script, if that's what you meant.

User avatar (0012438)
Lance (reporter)
2015-05-28 17:33
edited on: 2015-05-28 17:34

Okay, I made a small test that exploits the problem. I hope this is what you meant by 'testcase'. On the start of the map there are two switches. The one to the right will use the spawn command to spawn an enemy above the stairs. While the one to the right will do the same exact thing, but away from the stairs.

I attached the wad if you want to check it out.

User avatar (0013972)
Dusk (developer)
2015-12-13 02:24

The spawn is failing because the mapspot is inside monster blocking lines. The zombieman would get stuck. Which makes this an user error.

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- Issue History
Date Modified Username Field Change
2015-05-27 13:18 Lance New Issue
2015-05-27 14:31 Edward-san Note Added: 0012432
2015-05-27 14:31 Edward-san Status new => feedback
2015-05-27 14:32 Edward-san Note Edited: 0012432 View Revisions
2015-05-27 15:08 Dusk Note Added: 0012433
2015-05-27 16:21 Lance Note Added: 0012434
2015-05-27 16:21 Lance Status feedback => new
2015-05-27 18:18 Edward-san Note Added: 0012435
2015-05-27 18:18 Edward-san Status new => feedback
2015-05-28 01:45 Lance Note Added: 0012436
2015-05-28 01:45 Lance Status feedback => new
2015-05-28 09:26 Edward-san Note Added: 0012437
2015-05-28 09:26 Edward-san Note Edited: 0012437 View Revisions
2015-05-28 09:26 Edward-san Status new => feedback
2015-05-28 17:31 Lance File Added: unnamed.wad
2015-05-28 17:33 Lance Note Added: 0012438
2015-05-28 17:33 Lance Status feedback => new
2015-05-28 17:33 Lance Note Edited: 0012438 View Revisions
2015-05-28 17:34 Lance Note Edited: 0012438 View Revisions
2015-12-13 02:24 Dusk Note Added: 0013972
2015-12-13 02:24 Dusk Status new => closed
2015-12-13 02:24 Dusk Resolution open => invalid






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