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IDProjectCategoryView StatusDate SubmittedLast Update
0000226Zandronum[All Projects] Bugpublic2010-12-05 17:092010-12-06 04:04
Reportertsukiyomaru0 
Assigned ToEruanna 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutiondenied 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000226: Unlagged or Backwards Reconciliation?
DescriptionI had a lot of trouble with this. Why? Simple: Active it, and you are treated as "Lagged", just so it does the whole backwards reconciliation thing to doom everyone to defeat. Deactive, and you are normal.

While playing Cutmanmike's MM8BDM, in Roboenza mode, I was "tagged" at unimagineable distances. And that was only the BEGINNING of all problems! Afterwards, I could tag no one before me! It took me to wait two seconds before I could tag someone STANDING IN MY FACE.

Well, shit has hit the fan, so I made an experience: turned it off. Result? ALMOST EVERYTHING was accurate. Those players who still used Unlagged, could still abuse of it to tag, though, but my tagging was not affected anymore, it was all normal.

Thing is: Rename Unlagged to Backwards Reconciliation. It is easier to understand.

Also, I don't know if this exists already, but add a command for the server to force everyone to have Backwards Conciliation OFF. This is very usefull to prevent abuse in servers where many are aware of such problem and have a ping that is good enough to play the game.
Attached Files

- Relationships
related to 0000184closed Rename Unlagged to ZeroPing 

-  Notes
User avatar (0000657)
unknownna (updater)
2010-12-05 18:33
edited on: 2010-12-05 18:41

I don't agree with you on this.

BTW, I don't think what you're experiencing has anything to do with unlagged, i.e., backwards reconciliation. From looking at the code, I see that the "tag" weapon in MM8BDM spawns a custom missile. In other words, it's not a hitscan weapon.

Fire:
ZOMA A 0 A_JumpIfNoAmmo("NoAmmo")
ZOMA A 0 A_FireCustomMissile("InfectMorpher",0,1,0,0)
ZOMA A 0 A_GunFlash
ZOMA BCDEFG 4
ZOMA HIA 3
Goto Ready+5

(0000659)
tsukiyomaru0 (viewer)
2010-12-06 03:06
edited on: 2010-12-06 03:08

Then explain the Long-Range tagging, lack of visible melee object and what so ever. And I am NOT the only experiencing that. Some with good ping (58 ms, 78 ms) have experienced the same. And, still, there's the fact that deactivating Unlagged REALLY reduced this negative impact in the gameplay.

The simple name "Unlagged" suggests to the player that they should turn that ON if they never experienced any lag, but it is the OTHER way around.

User avatar (0000660)
Eruanna (reporter)
2010-12-06 04:04

We could be technical or we could speak in Lehman's terms. In any case, we need to communicate with our audience.

Since most people don't understand "technicality," or even want to, "unlagged" is just an easier name to attribute to something that basically does the same thing anyway.

The name stays.

And by the way, there is a way to force it off for everyone, server-side, already - sv_nounlagged true.

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- Issue History
Date Modified Username Field Change
2010-12-05 17:09 tsukiyomaru0 New Issue
2010-12-05 18:33 unknownna Note Added: 0000657
2010-12-05 18:41 unknownna Note Edited: 0000657 View Revisions
2010-12-06 03:06 tsukiyomaru0 Note Added: 0000659
2010-12-06 03:08 tsukiyomaru0 Note Edited: 0000659 View Revisions
2010-12-06 04:04 Eruanna Note Added: 0000660
2010-12-06 04:04 Eruanna Status new => closed
2010-12-06 04:04 Eruanna Assigned To => Eruanna
2010-12-06 04:04 Eruanna Resolution open => denied
2011-02-18 20:46 unknownna Relationship added related to 0000184
2012-06-09 13:22 Torr Samaho Category General => Bug






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