MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000226 | Zandronum | [All Projects] Bug | public | 2010-12-05 17:09 | 2010-12-06 04:04 |
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Reporter | tsukiyomaru0 | |
Assigned To | Eruanna | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | denied | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000226: Unlagged or Backwards Reconciliation? |
Description | I had a lot of trouble with this. Why? Simple: Active it, and you are treated as "Lagged", just so it does the whole backwards reconciliation thing to doom everyone to defeat. Deactive, and you are normal.
While playing Cutmanmike's MM8BDM, in Roboenza mode, I was "tagged" at unimagineable distances. And that was only the BEGINNING of all problems! Afterwards, I could tag no one before me! It took me to wait two seconds before I could tag someone STANDING IN MY FACE.
Well, shit has hit the fan, so I made an experience: turned it off. Result? ALMOST EVERYTHING was accurate. Those players who still used Unlagged, could still abuse of it to tag, though, but my tagging was not affected anymore, it was all normal.
Thing is: Rename Unlagged to Backwards Reconciliation. It is easier to understand.
Also, I don't know if this exists already, but add a command for the server to force everyone to have Backwards Conciliation OFF. This is very usefull to prevent abuse in servers where many are aware of such problem and have a ping that is good enough to play the game. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0000184 | closed | | Rename Unlagged to ZeroPing |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-12-05 17:09 | tsukiyomaru0 | New Issue | |
2010-12-05 18:33 | unknownna | Note Added: 0000657 | |
2010-12-05 18:41 | unknownna | Note Edited: 0000657 | bug_revision_view_page.php?bugnote_id=657#r326 |
2010-12-06 03:06 | tsukiyomaru0 | Note Added: 0000659 | |
2010-12-06 03:08 | tsukiyomaru0 | Note Edited: 0000659 | bug_revision_view_page.php?bugnote_id=659#r328 |
2010-12-06 04:04 | Eruanna | Note Added: 0000660 | |
2010-12-06 04:04 | Eruanna | Status | new => closed |
2010-12-06 04:04 | Eruanna | Assigned To | => Eruanna |
2010-12-06 04:04 | Eruanna | Resolution | open => denied |
2011-02-18 20:46 | unknownna | Relationship added | related to 0000184 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
Notes |
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(0000657)
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unknownna
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2010-12-05 18:33
(edited on: 2010-12-05 18:41) |
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I don't agree with you on this.
BTW, I don't think what you're experiencing has anything to do with unlagged, i.e., backwards reconciliation. From looking at the code, I see that the "tag" weapon in MM8BDM spawns a custom missile. In other words, it's not a hitscan weapon.
Fire:
ZOMA A 0 A_JumpIfNoAmmo("NoAmmo")
ZOMA A 0 A_FireCustomMissile("InfectMorpher",0,1,0,0)
ZOMA A 0 A_GunFlash
ZOMA BCDEFG 4
ZOMA HIA 3
Goto Ready+5
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(0000659)
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tsukiyomaru0
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2010-12-06 03:06
(edited on: 2010-12-06 03:08) |
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Then explain the Long-Range tagging, lack of visible melee object and what so ever. And I am NOT the only experiencing that. Some with good ping (58 ms, 78 ms) have experienced the same. And, still, there's the fact that deactivating Unlagged REALLY reduced this negative impact in the gameplay.
The simple name "Unlagged" suggests to the player that they should turn that ON if they never experienced any lag, but it is the OTHER way around.
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We could be technical or we could speak in Lehman's terms. In any case, we need to communicate with our audience.
Since most people don't understand "technicality," or even want to, "unlagged" is just an easier name to attribute to something that basically does the same thing anyway.
The name stays.
And by the way, there is a way to force it off for everyone, server-side, already - sv_nounlagged true. |
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