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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002257 | Zandronum | [All Projects] Suggestion | public | 2015-05-26 00:59 | 2015-05-26 01:14 | ||||
Reporter | JusticeSkulltag | ||||||||
Assigned To | |||||||||
Priority | low | Severity | tweak | Reproducibility | N/A | ||||
Status | closed | Resolution | not fixable | ||||||
Platform | All Platforms | OS | WinXP+, Ubuntu 10.04+, MacOSX10+ | OS Version | XP/Vista/7 | ||||
Product Version | 2.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002257: Tweak Software Free-Look Mode to not Stretch the Environment Upon Looking Up/Down | ||||||||
Description | Is there anything you guys can do to change the way Software Mode Renders when Looking Up/Down. So it doesn't "Stretch" the world when Mouse-Looking? | ||||||||
Steps To Reproduce | N/A | ||||||||
Additional Information | Example: Un-filterd OpenGL (No scaling, anti-strophic filtering, Li/Bi/Tri-Linear filtering.) Vs. Software Render (Harsh Stretching when looking Up/Down) | ||||||||
Attached Files | ![]() | ||||||||
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Dusk (developer) 2015-05-26 01:12 edited on: 2015-05-26 01:14 |
No, there isn't. Read more about why here: -'http://doomwiki.org/wiki/Doom_rendering_engine#Drawing_walls [^]' -'http://zdoom.org/wiki/y-shearing [^]' |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-05-26 00:59 | JusticeSkulltag | New Issue | |
2015-05-26 00:59 | JusticeSkulltag | File Added: Examples.zip | |
2015-05-26 01:12 | Dusk | Note Added: 0012401 | |
2015-05-26 01:12 | Dusk | Status | new => closed |
2015-05-26 01:12 | Dusk | Resolution | open => not fixable |
2015-05-26 01:14 | Dusk | Note Edited: 0012401 | View Revisions |
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