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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002255 | Zandronum | [All Projects] Bug | public | 2015-05-25 12:47 | 2018-09-30 21:37 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | urgent | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0 | ||||||||
Target Version | 2.1 | Fixed in Version | 2.1 | ||||||
Summary | 0002255: Weapon desync regression | ||||||||
Description | The weapon synchronization has been broken since 1.3. It's worse in 2.0 and 3.0. | ||||||||
Steps To Reproduce | 1.3 1. zandronum -playdemo weapon_desync_1.3.cld 2.0 1. zandronum -playdemo weapon_desync_2.0.cld | ||||||||
Additional Information | I checked every public version from 1.0 up to 1.3 and could only reproduce it in 1.3 and 2.0. I also found a 3.0 build here and managed to reproduce the issue there as well. Now, there are still some ancient desyncs that we never fixed, but this issue is a regression. It worked a lot better before. | ||||||||
Attached Files | weapon_desync_1.3.cld [^] (54,000 bytes) 2015-05-25 12:47 weapon_desync_2.0.cld [^] (39,622 bytes) 2015-05-25 12:47 | ||||||||
Relationships | |||||||||||||||||||||
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Notes | |
(0012391) Catastrophe (reporter) 2015-05-25 18:24 |
Yeah, weapons like the SSG desync a lot for me when you hold fire as you are respawning. Of course only happens online. |
(0012481) Edward-san (developer) 2015-05-31 19:47 |
Sorry, can you explain how did you reproduce these? I see you used a ping emulator, but also other settings, like packet loss rate? |
(0012482) Torr Samaho (administrator) 2015-05-31 19:50 |
Thanks for the report and nice to see you again, unknownna! Can you post a detailed description on what exactly needs to be done to reproduce the sync problems? To fix this, we'll have to identify when this broken and thus need to reproduce the issue. |
(0012485) Frits (reporter) 2015-05-31 22:13 |
Yes, this has been happening so often since 1.3 to me. It's random at best but if a play a session of survival on BE it's bound to happen a couple of times these days while pre-1.3 it was more of a rare occurance. |
(0012486) unknownna (updater) 2015-05-31 22:45 |
Quote from Torr Samaho Thanks, it's nice to see you again as well. I don't have as much time to play/test Zandronum these days as I used to, but I still check the tracker and play online every now and then. Quote from Edward-san Indeed, I'm using a ping emulator with an emulated ping of 251. No packet loss emulation enabled. I simply tap +attack while switching back and forth between the BFG and the rocket launcher, sometimes de-selecting a weapon before it has a chance to raise fully. It's incredibly easy to reproduce the issue. I get the feeling that it might be caused by the implementation of the tic buffer and the subsequent re-ordering of packets that is now apparently taking place. But I could be wrong. Quote from Frits Keep in mind that certain desyncs that occur with custom mods, e.g. Complex Doom, are caused by instances of A_Jump* being called in the DECORATE code. The client can't predict those due to the way it currently works. |
(0012511) Edward-san (developer) 2015-06-04 16:18 |
Can you check if by any chance it happens in this 1.4 build:'https://www.dropbox.com/s/k5od6l3dlelejyd/zandronum-1.4-150329-1535-891a78e-windows.zip?dl=0 [^]' ? |
(0012512) unknownna (updater) 2015-06-04 17:08 edited on: 2015-06-04 17:16 |
It also happens in that build. BTW: It seems to happen particularly when picking up weapons for the first time after respawning. |
(0012513) Edward-san (developer) 2015-06-04 17:41 |
Ok, what about: 'https://www.dropbox.com/s/g3sjirgvbl31x2a/zandronum-1.4-141006-2032-1c72423-windows.zip?dl=0 [^]' and 'https://www.dropbox.com/s/c0encmv43u88q8m/zandronum-1.4-141229-1233-69afd50-windows.zip?dl=0 [^]' ? |
(0012514) unknownna (updater) 2015-06-04 18:24 |
It happens in both of those builds as well. |
(0012515) Edward-san (developer) 2015-06-04 18:57 |
Can you check with this build: 'https://www.dropbox.com/s/nw1vmdrvfj1nq52/zandronum-1.4-141011-0904-c4c3c03-windows.zip?dl=0 [^]' ? |
(0012516) unknownna (updater) 2015-06-04 19:21 |
It also happens in that build. If it happens in 2.0 and 3.0, wouldn't it be obvious that it also happens in 1.4 as well? |
(0012517) Edward-san (developer) 2015-06-04 19:23 edited on: 2015-06-04 19:26 |
Except that it happens with builds referring to a few commits after 1.3, which is strange. Are you really sure it doesn't happen in 1.3? [edit]Okay sorry, I didn't read that you could reproduce in 1.3 as well. |
(0012518) Edward-san (developer) 2015-06-04 19:36 edited on: 2015-06-04 19:42 |
Your ticket description says that "It's worse in 2.0 and 3.0.", so I was expecting an answer regarding if the 'worse' could happen also in 1.4, hence all these builds I linked above. Let me ask again: Which is worse between 1.3, this build and 2.0? 'https://www.dropbox.com/s/k5od6l3dlelejyd/zandronum-1.4-150329-1535-891a78e-windows.zip?dl=0 [^]' . |
(0012519) unknownna (updater) 2015-06-04 19:57 |
I'd say that 1.3 and and 1.4 feel the same with 2.0 being the worst. |
(0012520) Edward-san (developer) 2015-06-04 20:53 edited on: 2015-06-04 21:04 |
Alright. Now let's prioritize the 2.0 issue. Can you check these three builds: 'https://www.dropbox.com/s/egtb1ra75cmgklt/zandronum-2.0-140705-1713-8850124-windows.zip?dl=0 [^]' 'https://www.dropbox.com/s/rwe7o6qq16zcqyl/zandronum-2.0-130907-1034-45233a4-windows.zip?dl=0 [^]' 'https://www.dropbox.com/s/lzvjzpb1ivzp3go/zandronum-2.0-131012-1754-38f53d97-windows.zip?dl=0 [^]' ? |
(0012521) unknownna (updater) 2015-06-04 21:13 |
There's a difference between the two: 'https://www.dropbox.com/s/rwe7o6qq16zcqyl/zandronum-2.0-130907-1034-45233a4-windows.zip?dl=0 [^]' This one feels better than 1.3 and 1.4. I couldn't desync it even once. 'https://www.dropbox.com/s/egtb1ra75cmgklt/zandronum-2.0-140705-1713-8850124-windows.zip?dl=0 [^]' This one is broken. Not sure if it's worse than 1.3 or 1.4 though. |
(0012522) Edward-san (developer) 2015-06-04 21:20 edited on: 2015-06-04 21:20 |
Can you recheck the previous comment? There's also another build I added later. |
(0012523) unknownna (updater) 2015-06-04 21:28 edited on: 2015-06-04 21:38 |
'https://www.dropbox.com/s/lzvjzpb1ivzp3go/zandronum-2.0-131012-1754-38f53d97-windows.zip?dl=0 [^]' Edit: Scratch that, I accidentally hosted a 2.0 server and joined with the build. This build seems to be just as good as: 'https://www.dropbox.com/s/rwe7o6qq16zcqyl/zandronum-2.0-130907-1034-45233a4-windows.zip?dl=0 [^]' |
(0012525) Edward-san (developer) 2015-06-04 22:14 |
'https://www.dropbox.com/s/lfnvgq47ld5jcw5/zandronum-2.0-131227-1408-9e86a61-windows.zip?dl=0 [^]' ? |
(0012526) unknownna (updater) 2015-06-04 22:20 |
That one seems to be fine as well. |
(0012527) Edward-san (developer) 2015-06-04 22:21 |
'https://www.dropbox.com/s/htk3dn32qzyqyi7/zandronum-2.0-140118-2029-1bbdf6f-windows.zip?dl=0 [^]' ? |
(0012528) unknownna (updater) 2015-06-04 22:25 |
That one is broken. |
(0012529) Edward-san (developer) 2015-06-04 22:31 |
'https://www.dropbox.com/s/lcmsozy376x0o6f/zandronum-2.0-140109-0217-b1896f7-windows.zip?dl=0 [^]' ? |
(0012530) unknownna (updater) 2015-06-04 22:38 |
That one seems to work fine. |
(0012531) Edward-san (developer) 2015-06-04 22:42 |
'https://www.dropbox.com/s/3663pxa8zcox19k/zandronum-2.0-140106-2012-9c60575-windows.zip?dl=0 [^]' ? |
(0012532) unknownna (updater) 2015-06-04 22:48 |
That one is broken. |
(0012533) Edward-san (developer) 2015-06-04 22:51 |
'https://www.dropbox.com/s/vji8r3q1vxqqvje/zandronum-2.0-140111-2021-acc466d-windows.zip?dl=0 [^]' ? |
(0012534) unknownna (updater) 2015-06-04 22:57 |
That one works fine. |
(0012535) Edward-san (developer) 2015-06-04 23:03 edited on: 2015-06-04 23:09 |
'https://www.dropbox.com/s/mxy7hn6ojgt2uzs/zandronum-2.0-140106-1938-0a092be-windows.zip?dl=0 [^]' ? |
(0012536) unknownna (updater) 2015-06-04 23:08 |
That one seems to work fine as well. |
(0012537) Edward-san (developer) 2015-06-04 23:10 |
'https://www.dropbox.com/s/6u4nhkrishoti52/zandronum-2.0-140112-0921-5663cba-windows.zip?dl=0 [^]' ? |
(0012538) unknownna (updater) 2015-06-04 23:14 |
That one is broken. |
(0012539) Edward-san (developer) 2015-06-04 23:22 |
Okay, we've finished.'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/5663cbab1857fc92a158d3db052a3bb68bff4cd3 [^]' is responsible of the regression. This commit merges from the stable: 'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/8aaecb3387e1734d3dd719a8d56ea5d3890f9a90 [^]' and 'https://bitbucket.org/Torr_Samaho/zandronum-stable/commits/35e9a7e727a59868f04049b9521cb0691c3000ae [^]' but the second one is unlikely because it changes the authentication, so it's definitely the client movement buffer. |
(0012690) unknownna (updater) 2015-06-14 04:35 |
I stumbled upon an older report of mine and noticed that it actually started to break already in 1.0, which is a shame since we worked extremely hard on fixing the desyncs in the first place (the desyncs that occur without any mods loaded).Quote from unknownna I can still confirm this. So it started to break when respawning already in 3298, then it broke when switching weapons in 1.3 with the introduction of the tic buffer, and finally, it seemingly got worse (not too sure about this) in 2.0 with the re-ordering of packets. |
(0012696) Edward-san (developer) 2015-06-14 08:01 |
Speaking of weapon desyncs, I noticed that with complex doom, if I switch between weapons then I fire right away, sometimes the server doesn't fire at all, but the client does, desyncing the ammo. Can you check if this issue was already reported? |
(0012698) unknownna (updater) 2015-06-14 08:10 |
I'm aware of the Complex Doom issues, but let's focus on the desyncs that occur without any mods loaded first, i.e., the desyncs that occur without any ACS/DECORATE. Also, let me repeat what I said earlier:Quote from unknownna |
(0012700) Torr Samaho (administrator) 2015-06-14 08:31 |
Let me try to summarize the findings as basis to work on a fix. There seem to be (at least) three things that cause desyncs: - something that was changed between the Skulltag SVN revisions 3287 and 3298. - the addition of the tic buffer - the reordering of the tic buffer I'd say we should fix the oldest problem first. For this I could make a special binary where the tic buffer can be turned off. But can somebody go through 3287 till 3298 to isolate which of these changes caused the problem? I had a brief look at the logs and there are several things that can have an influence on the weapon sync in this range of revisions. |
(0012701) Torr Samaho (administrator) 2015-06-14 08:41 |
Here is a 3.0 testing binary that can disable the tic buffer with "sv_useticbuffer 0". Can you check whether this fixes the problems that we assume to be caused by the tic buffer? |
(0012702) unknownna (updater) 2015-06-14 08:49 edited on: 2015-06-14 09:00 |
I'm able to reproduce the desync there as well when sv_useticbuffer is set to 0. Do you have to start the server with "sv_useticbuffer 0" or can you simply toggle it as you wish? Edit: It still happens when starting the server with "sv_useticbuffer 0". |
(0012703) Torr Samaho (administrator) 2015-06-14 09:02 |
You should be able to toggle sv_useticbuffer as you wish. Ok, then let's rule out the changes in 3.0 as additional source of problems. Here is a 2.1 beta build that supports sv_useticbuffer. |
(0012704) unknownna (updater) 2015-06-14 09:12 edited on: 2015-06-14 09:13 |
Quote from Torr Samaho Yeah, I must say that the weapon switching in general felt really weird and uncomfortable in 3.0. Quote from Torr Samaho Yeah, that took care of the desync caused by the tic buffer. |
(0012705) Torr Samaho (administrator) 2015-06-14 09:27 |
While making the tic buffer optional, I had an idea how to possibly reduce the side effects of this buffer. Can you check if this binary has less sync problems caused by the tic buffer? |
(0012706) unknownna (updater) 2015-06-14 09:40 edited on: 2015-06-14 09:47 |
I was able to reproduce the desync there 2 times, but the behavior has dramatically improved from the former state. It rarely desyncs now. |
(0012707) Torr Samaho (administrator) 2015-06-14 09:50 |
Great, so we seem to be on the right track. Meanwhile, I realized that the testing binary would process up to three movement commands per tic instead of two. Can you test this binary to check whether the fix still works if we process at most two movement commands per tic? |
(0012708) unknownna (updater) 2015-06-14 09:58 edited on: 2015-06-14 10:46 |
It seems to work fine. I was only able to reproduce the desync once, but it seemed to correct itself. I think the fix still works fine with 2 commands per tic. Edit: Managed to desync it once more. It didn't correct itself this time. And got it to desync 2 more times. But it rarely desyncs now. |
(0012710) cobalt (updater) 2015-06-14 10:45 |
Issue addressed by commit 69060e7cd250: Fixed some weapon sync issues related to the client movement buffer (partially fixes 2255). Committed by Benjamin Berkels [Torr Samaho] on Sunday 14 June 2015 12:33:44 Changes in files:
|
(0012711) Torr Samaho (administrator) 2015-06-14 10:47 |
I'm not sure how much further the side effects of the tic buffer can be reduced. After all, the tic buffer just tries to balance inevitable effects of delayed or reordered movement commands between the originator of the command and the other players. From your feedback it sounds as if the compromise is not too bad now. Can somebody compile the old Skulltag SVN revisions between 3287 and 3298 so that we can isolate the cause of the other sync problems? |
(0012712) unknownna (updater) 2015-06-14 11:16 edited on: 2015-06-14 11:23 |
Indeed, I'd say that the regular weapon switching works reasonably well now, but it's not perfect. If I manage to reproduce the desync reliably in the future I'll let you know. I just hope it won't affect instances of picking up weapons at spawn.Quote from Torr Samaho Didn't we work on the teleporter/spawn/respawn prediction during those revisions? |
(0012714) Dusk (developer) 2015-06-14 12:50 edited on: 2015-06-14 18:38 |
Here are the builds for the Skulltag revisions between 3287-3298: - r3287 - r3288 - r3289 - r3290 - r3291 - r3292 - r3293 - r3294 - r3295 - r3296 - r3297 - r3298 Note that these have the G15 stuff disabled because it interfered with the building and I cannot be bothered to figure out how to make it compile properly. |
(0012723) unknownna (updater) 2015-06-14 18:39 edited on: 2015-06-14 18:39 |
Ok, we found out that it started to break when respawning in r3297. IIRC, that's from when we worked on the COOP desyncs here: 0000544: Client can't fire selected weapon after "changemap" map changes in COOP when being telefragged |
(0012739) unknownna (updater) 2015-06-16 09:57 |
Ok, since this ticket was made specifically for the 1.3/2.0 regression caused by the tic buffer we can mark it as resolved. Let's continue working on the respawn issue in the proper ticket when ready: 0001116: Client fires weapon too early after respawning |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-05-25 12:47 | unknownna | New Issue | |
2015-05-25 12:47 | unknownna | File Added: weapon_desync_1.3.cld | |
2015-05-25 12:47 | unknownna | File Added: weapon_desync_2.0.cld | |
2015-05-25 13:01 | unknownna | Status | new => confirmed |
2015-05-25 18:24 | Catastrophe | Note Added: 0012391 | |
2015-05-31 19:47 | Edward-san | Note Added: 0012481 | |
2015-05-31 19:48 | Edward-san | Status | confirmed => feedback |
2015-05-31 19:50 | Torr Samaho | Note Added: 0012482 | |
2015-05-31 22:13 | Frits | Note Added: 0012485 | |
2015-05-31 22:45 | unknownna | Note Added: 0012486 | |
2015-05-31 22:45 | unknownna | Status | feedback => new |
2015-06-04 16:18 | Edward-san | Note Added: 0012511 | |
2015-06-04 16:56 | Edward-san | Status | new => feedback |
2015-06-04 17:08 | unknownna | Note Added: 0012512 | |
2015-06-04 17:08 | unknownna | Status | feedback => new |
2015-06-04 17:16 | unknownna | Note Edited: 0012512 | View Revisions |
2015-06-04 17:41 | Edward-san | Note Added: 0012513 | |
2015-06-04 17:41 | Edward-san | Status | new => feedback |
2015-06-04 18:24 | unknownna | Note Added: 0012514 | |
2015-06-04 18:24 | unknownna | Status | feedback => new |
2015-06-04 18:57 | Edward-san | Note Added: 0012515 | |
2015-06-04 18:57 | Edward-san | Assigned To | => Edward-san |
2015-06-04 18:57 | Edward-san | Status | new => feedback |
2015-06-04 18:57 | Edward-san | Assigned To | Edward-san => |
2015-06-04 19:21 | unknownna | Note Added: 0012516 | |
2015-06-04 19:21 | unknownna | Status | feedback => new |
2015-06-04 19:23 | Edward-san | Note Added: 0012517 | |
2015-06-04 19:24 | Edward-san | Note Edited: 0012517 | View Revisions |
2015-06-04 19:26 | Edward-san | Note Edited: 0012517 | View Revisions |
2015-06-04 19:36 | Edward-san | Note Added: 0012518 | |
2015-06-04 19:36 | Edward-san | Status | new => feedback |
2015-06-04 19:42 | Edward-san | Note Edited: 0012518 | View Revisions |
2015-06-04 19:57 | unknownna | Note Added: 0012519 | |
2015-06-04 19:57 | unknownna | Status | feedback => new |
2015-06-04 20:53 | Edward-san | Note Added: 0012520 | |
2015-06-04 20:53 | Edward-san | Status | new => feedback |
2015-06-04 21:04 | Edward-san | Note Edited: 0012520 | View Revisions |
2015-06-04 21:13 | unknownna | Note Added: 0012521 | |
2015-06-04 21:13 | unknownna | Status | feedback => new |
2015-06-04 21:20 | Edward-san | Note Added: 0012522 | |
2015-06-04 21:20 | Edward-san | Note Edited: 0012522 | View Revisions |
2015-06-04 21:28 | unknownna | Note Added: 0012523 | |
2015-06-04 21:35 | unknownna | Note Edited: 0012523 | View Revisions |
2015-06-04 21:38 | unknownna | Note Edited: 0012523 | View Revisions |
2015-06-04 21:43 | Edward-san | Note Added: 0012524 | |
2015-06-04 21:44 | Edward-san | Note Deleted: 0012524 | |
2015-06-04 22:14 | Edward-san | Note Added: 0012525 | |
2015-06-04 22:14 | Edward-san | Status | new => feedback |
2015-06-04 22:20 | unknownna | Note Added: 0012526 | |
2015-06-04 22:20 | unknownna | Status | feedback => new |
2015-06-04 22:21 | Edward-san | Note Added: 0012527 | |
2015-06-04 22:22 | Edward-san | Status | new => feedback |
2015-06-04 22:25 | unknownna | Note Added: 0012528 | |
2015-06-04 22:25 | unknownna | Status | feedback => new |
2015-06-04 22:31 | Edward-san | Note Added: 0012529 | |
2015-06-04 22:31 | Edward-san | Status | new => feedback |
2015-06-04 22:38 | unknownna | Note Added: 0012530 | |
2015-06-04 22:38 | unknownna | Status | feedback => new |
2015-06-04 22:42 | Edward-san | Note Added: 0012531 | |
2015-06-04 22:45 | Edward-san | Status | new => feedback |
2015-06-04 22:48 | unknownna | Note Added: 0012532 | |
2015-06-04 22:48 | unknownna | Status | feedback => new |
2015-06-04 22:51 | Edward-san | Note Added: 0012533 | |
2015-06-04 22:51 | Edward-san | Status | new => feedback |
2015-06-04 22:57 | unknownna | Note Added: 0012534 | |
2015-06-04 22:57 | unknownna | Status | feedback => new |
2015-06-04 23:03 | Edward-san | Note Added: 0012535 | |
2015-06-04 23:03 | Edward-san | Status | new => feedback |
2015-06-04 23:08 | unknownna | Note Added: 0012536 | |
2015-06-04 23:08 | unknownna | Status | feedback => new |
2015-06-04 23:09 | Edward-san | Note Edited: 0012535 | View Revisions |
2015-06-04 23:10 | Edward-san | Note Added: 0012537 | |
2015-06-04 23:10 | Edward-san | Status | new => feedback |
2015-06-04 23:14 | unknownna | Note Added: 0012538 | |
2015-06-04 23:14 | unknownna | Status | feedback => new |
2015-06-04 23:22 | Edward-san | Note Added: 0012539 | |
2015-06-04 23:22 | Edward-san | Status | new => acknowledged |
2015-06-14 01:20 | WaTaKiD | Target Version | => 2.1 |
2015-06-14 01:21 | Dusk | Assigned To | => Torr Samaho |
2015-06-14 01:21 | Dusk | Status | acknowledged => assigned |
2015-06-14 04:07 | unknownna | Relationship added | parent of 0001116 |
2015-06-14 04:35 | unknownna | Note Added: 0012690 | |
2015-06-14 08:01 | Edward-san | Note Added: 0012696 | |
2015-06-14 08:10 | unknownna | Note Added: 0012698 | |
2015-06-14 08:31 | Torr Samaho | Note Added: 0012700 | |
2015-06-14 08:41 | Torr Samaho | Note Added: 0012701 | |
2015-06-14 08:49 | unknownna | Note Added: 0012702 | |
2015-06-14 09:00 | unknownna | Note Edited: 0012702 | View Revisions |
2015-06-14 09:02 | Torr Samaho | Note Added: 0012703 | |
2015-06-14 09:12 | unknownna | Note Added: 0012704 | |
2015-06-14 09:13 | unknownna | Note Edited: 0012704 | View Revisions |
2015-06-14 09:27 | Torr Samaho | Note Added: 0012705 | |
2015-06-14 09:40 | unknownna | Note Added: 0012706 | |
2015-06-14 09:47 | unknownna | Note Edited: 0012706 | View Revisions |
2015-06-14 09:50 | Torr Samaho | Note Added: 0012707 | |
2015-06-14 09:58 | unknownna | Note Added: 0012708 | |
2015-06-14 09:59 | unknownna | Note Edited: 0012708 | View Revisions |
2015-06-14 10:45 | cobalt | Status | assigned => needs testing |
2015-06-14 10:45 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-06-14 10:45 | cobalt | Additional Information Updated | View Revisions |
2015-06-14 10:45 | cobalt | Note Added: 0012710 | |
2015-06-14 10:46 | unknownna | Note Edited: 0012708 | View Revisions |
2015-06-14 10:47 | Torr Samaho | Note Added: 0012711 | |
2015-06-14 11:16 | unknownna | Note Added: 0012712 | |
2015-06-14 11:23 | unknownna | Note Edited: 0012712 | View Revisions |
2015-06-14 12:50 | Dusk | Note Added: 0012714 | |
2015-06-14 14:40 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 14:58 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 15:05 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 15:19 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 15:20 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 17:17 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 17:36 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 17:46 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 18:16 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 18:37 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 18:38 | Dusk | Note Edited: 0012714 | View Revisions |
2015-06-14 18:39 | unknownna | Note Added: 0012723 | |
2015-06-14 18:39 | unknownna | Note Edited: 0012723 | View Revisions |
2015-06-14 18:51 | unknownna | Relationship added | related to 0000544 |
2015-06-16 09:57 | unknownna | Note Added: 0012739 | |
2015-06-16 09:57 | unknownna | Status | needs testing => resolved |
2015-06-16 09:57 | unknownna | Resolution | open => fixed |
2015-06-16 09:57 | unknownna | Fixed in Version | => 2.1 |
2015-06-16 09:57 | unknownna | Steps to Reproduce Updated | View Revisions |
2015-06-16 09:57 | unknownna | Additional Information Updated | View Revisions |
2015-07-08 23:12 | unknownna | Relationship added | related to 0002330 |
2018-09-30 21:37 | Blzut3 | Status | resolved => closed |
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