MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002228 | Zandronum | [All Projects] Bug | public | 2015-05-11 16:51 | 2015-11-27 02:24 |
| Reporter | EnsaladaDeTomate | ||||
| Assigned To | |||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 2.0 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002228: BonceType "Grenade" makes an invisible double projectile if not colliding/dying in a floor. | ||||
| Description | Title explains it all, if a grenade with this flag, kills a monster or dies in a wall/roof, etc. it will not entirely vanish the projectile, making a second invisible grenade beign able to be heard if it has a "BounceSound" in it, and also making a second explosion. If the projectile dies in a floor, the bug wont happen, i also noticed that this wasnt happening before zandy 2.0 If i try to disable the BounceType to fix this problem, the "BounceSound" will stop working. | ||||
| Steps To Reproduce | I attached an example wad. - Give all - Switch to slot 2 - Kill a monster or make the grenade die in a wall/roof - enjoy an invisible projectile and a second explosion. | ||||
| Additional Information | I did also noticed that, if the grenade kills a monster, it will always make a second explosion; but if it just dies in a wall/roof, you will only hear an invisible grenade bouncing, and it will rarely make a second explosion in this case. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=1487&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2015-05-11 16:51 | EnsaladaDeTomate | New Issue | |||
| 2015-05-11 16:51 | EnsaladaDeTomate | File Added: GrenadeBugged1.pk3 | |||
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