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IDProjectCategoryView StatusDate SubmittedLast Update
0002160Zandronum[All Projects] Bugpublic2015-04-02 21:552018-09-30 22:25
ReporterJusticeSkulltag 
Assigned ToTorr Samaho 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.0 
Target Version3.0Fixed in Version3.0 
Summary0002160: Random Video Crash after changing to an Nvidia Dynamic Super Resoulution.
DescriptionZandronum 2.0 Crashes after changing to a Nvidia DSR (Dynamic Super Resolution) Setting within Zandronum.
(Crash Report is attached)
Steps To ReproducePrerequisites: Any Nvidia card with DSR (Dynamic Super Resolution) Support.

1: Nvidia Control Panel
1a. Under "Manage 3D Settings"
1b. In the "Global" Tab, set "DSR Factor" to any setting.
1c. Hit "Apply"

2: Go into Zandronum 2.0 with OpenGL Enabled. (With or Without additional wads)
2a. Options -> Set Video Resolution
2b. Set it to your selected DSR Factor Resolution

(This should most likely result in a Fatal error)
Additional InformationGPU: EVGA Nvidia GeForce GTX 750Ti 2GB Edition, Driver Version: 347.88
CPU: Intel Core I5-3550 4-Cores 3.3GHz
RAM: 8 GigaBytes
Attached Fileszip file icon CrashReport.zip [^] (23,515 bytes) 2015-04-02 21:55

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0011990)
Edward-san (developer)
2015-04-02 22:00

Can you reproduce this with GZDoom r900?
User avatar (0011994)
JusticeSkulltag (reporter)
2015-04-02 22:50

Yes: GZdoom r900 does crash the same as does Zandronum 2.0

Additional info on Zandronum 2.0 Crash: "R_OPENGL: No valid Pixel Formats found."
User avatar (0011995)
Edward-san (developer)
2015-04-02 23:07

Can you check this with GZDoom 1.8.10 and GZDoom 2.0.5, too?
User avatar (0011996)
JusticeSkulltag (reporter)
2015-04-03 00:11
edited on: 2015-04-03 13:57

Yes, I already did with Ver. 1.8.10, it worked.
2.0.5 had graphical problems, GZdoom was functional, but not see-able.

(Not only does this do this in Zandro 2.0, it did it in Zandro 1.3 as well)

User avatar (0011998)
Edward-san (developer)
2015-04-03 07:11

One more check: what about GZDoom 1.6 and GZDoom 1.7.01?
User avatar (0012003)
JusticeSkulltag (reporter)
2015-04-03 13:55

GZDoom 1.6 and 1.7.01 : Yes, they work fully without errors.
User avatar (0012010)
Edward-san (developer)
2015-04-03 19:01

sadly this means that it'll be fixed in zandronum 3.0, which will catch up gzdoom 1.6.
User avatar (0012421)
JusticeSkulltag (reporter)
2015-05-26 21:17

Another Intresting note: DSR Resoulutions work in Zandro 3.0 Alpha without problems. (Except hud and fonts being to small, but that's what hud/text scaling is for. :3)
User avatar (0012428)
Dusk (developer)
2015-05-27 00:32

Sounds like this is fixed then.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: JusticeSkulltag
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2015-04-02 21:55 JusticeSkulltag New Issue
2015-04-02 21:55 JusticeSkulltag File Added: CrashReport.zip
2015-04-02 22:00 Edward-san Note Added: 0011990
2015-04-02 22:00 Edward-san Status new => feedback
2015-04-02 22:01 Dusk Priority high => normal
2015-04-02 22:11 JusticeSkulltag Note Added: 0011991
2015-04-02 22:11 JusticeSkulltag Status feedback => new
2015-04-02 22:18 JusticeSkulltag Note Added: 0011992
2015-04-02 22:18 JusticeSkulltag Note Deleted: 0011992
2015-04-02 22:21 JusticeSkulltag Note Edited: 0011991 View Revisions
2015-04-02 22:47 JusticeSkulltag Note Edited: 0011991 View Revisions
2015-04-02 22:47 JusticeSkulltag Note Deleted: 0011991
2015-04-02 22:47 JusticeSkulltag Note Added: 0011993
2015-04-02 22:50 JusticeSkulltag Note Deleted: 0011993
2015-04-02 22:50 JusticeSkulltag Note Added: 0011994
2015-04-02 23:07 Edward-san Note Added: 0011995
2015-04-02 23:07 Edward-san Status new => feedback
2015-04-03 00:11 JusticeSkulltag Note Added: 0011996
2015-04-03 00:11 JusticeSkulltag Status feedback => new
2015-04-03 00:14 JusticeSkulltag Note Edited: 0011996 View Revisions
2015-04-03 01:34 JusticeSkulltag Note Added: 0011997
2015-04-03 01:34 JusticeSkulltag Note View State: 0011997: private
2015-04-03 07:11 Edward-san Note Added: 0011998
2015-04-03 07:11 Edward-san Status new => feedback
2015-04-03 13:50 JusticeSkulltag Note Deleted: 0011997
2015-04-03 13:55 JusticeSkulltag Note Added: 0012003
2015-04-03 13:55 JusticeSkulltag Status feedback => new
2015-04-03 13:57 JusticeSkulltag Note Edited: 0011996 View Revisions
2015-04-03 13:57 JusticeSkulltag Note Edited: 0011996 View Revisions
2015-04-03 14:27 Dusk Status new => acknowledged
2015-04-03 14:27 Dusk Resolution open => backport later
2015-04-03 19:01 Edward-san Note Added: 0012010
2015-04-04 21:15 Arco Relationship added child of 0002172
2015-04-05 08:15 WaTaKiD Target Version => 3.0
2015-05-09 13:56 Dusk Status acknowledged => assigned
2015-05-09 13:56 Dusk Assigned To => Torr Samaho
2015-05-09 13:58 Dusk Status assigned => needs testing
2015-05-26 21:17 JusticeSkulltag Note Added: 0012421
2015-05-27 00:32 Dusk Note Added: 0012428
2015-05-27 00:32 Dusk Status needs testing => resolved
2015-05-27 00:32 Dusk Fixed in Version => 3.0
2015-05-27 00:32 Dusk Resolution backport later => fixed
2018-09-30 22:25 Blzut3 Status resolved => closed






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