MantisBT - Zandronum
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0002160Zandronum[All Projects] Bugpublic2015-04-02 21:552018-09-30 22:25
JusticeSkulltag 
Torr Samaho 
normalcrashalways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.0 
3.03.0 
0002160: Random Video Crash after changing to an Nvidia Dynamic Super Resoulution.
Zandronum 2.0 Crashes after changing to a Nvidia DSR (Dynamic Super Resolution) Setting within Zandronum.
(Crash Report is attached)
Prerequisites: Any Nvidia card with DSR (Dynamic Super Resolution) Support.

1: Nvidia Control Panel
1a. Under "Manage 3D Settings"
1b. In the "Global" Tab, set "DSR Factor" to any setting.
1c. Hit "Apply"

2: Go into Zandronum 2.0 with OpenGL Enabled. (With or Without additional wads)
2a. Options -> Set Video Resolution
2b. Set it to your selected DSR Factor Resolution

(This should most likely result in a Fatal error)
GPU: EVGA Nvidia GeForce GTX 750Ti 2GB Edition, Driver Version: 347.88
CPU: Intel Core I5-3550 4-Cores 3.3GHz
RAM: 8 GigaBytes
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
zip CrashReport.zip (23,515) 2015-04-02 21:55
/tracker/file_download.php?file_id=1445&type=bug
Issue History
2015-04-02 21:55JusticeSkulltagNew Issue
2015-04-02 21:55JusticeSkulltagFile Added: CrashReport.zip
2015-04-02 22:00Edward-sanNote Added: 0011990
2015-04-02 22:00Edward-sanStatusnew => feedback
2015-04-02 22:01DuskPriorityhigh => normal
2015-04-02 22:11JusticeSkulltagNote Added: 0011991
2015-04-02 22:11JusticeSkulltagStatusfeedback => new
2015-04-02 22:18JusticeSkulltagNote Added: 0011992
2015-04-02 22:18JusticeSkulltagNote Deleted: 0011992
2015-04-02 22:21JusticeSkulltagNote Edited: 0011991bug_revision_view_page.php?rev_id=6892
2015-04-02 22:47JusticeSkulltagNote Edited: 0011991bug_revision_view_page.php?rev_id=6893
2015-04-02 22:47JusticeSkulltagNote Deleted: 0011991
2015-04-02 22:47JusticeSkulltagNote Added: 0011993
2015-04-02 22:50JusticeSkulltagNote Deleted: 0011993
2015-04-02 22:50JusticeSkulltagNote Added: 0011994
2015-04-02 23:07Edward-sanNote Added: 0011995
2015-04-02 23:07Edward-sanStatusnew => feedback
2015-04-03 00:11JusticeSkulltagNote Added: 0011996
2015-04-03 00:11JusticeSkulltagStatusfeedback => new
2015-04-03 00:14JusticeSkulltagNote Edited: 0011996bug_revision_view_page.php?bugnote_id=11996#r6895
2015-04-03 01:34JusticeSkulltagNote Added: 0011997
2015-04-03 01:34JusticeSkulltagNote View State: 0011997: private
2015-04-03 07:11Edward-sanNote Added: 0011998
2015-04-03 07:11Edward-sanStatusnew => feedback
2015-04-03 13:50JusticeSkulltagNote Deleted: 0011997
2015-04-03 13:55JusticeSkulltagNote Added: 0012003
2015-04-03 13:55JusticeSkulltagStatusfeedback => new
2015-04-03 13:57JusticeSkulltagNote Edited: 0011996bug_revision_view_page.php?bugnote_id=11996#r6896
2015-04-03 13:57JusticeSkulltagNote Edited: 0011996bug_revision_view_page.php?bugnote_id=11996#r6897
2015-04-03 14:27DuskStatusnew => acknowledged
2015-04-03 14:27DuskResolutionopen => backport later
2015-04-03 19:01Edward-sanNote Added: 0012010
2015-04-04 21:15ArcoRelationship addedchild of 0002172
2015-04-05 08:15WaTaKiDTarget Version => 3.0
2015-05-09 13:56DuskStatusacknowledged => assigned
2015-05-09 13:56DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-05-26 21:17JusticeSkulltagNote Added: 0012421
2015-05-27 00:32DuskNote Added: 0012428
2015-05-27 00:32DuskStatusneeds testing => resolved
2015-05-27 00:32DuskFixed in Version => 3.0
2015-05-27 00:32DuskResolutionbackport later => fixed
2018-09-30 22:25Blzut3Statusresolved => closed

Notes
(0011990)
Edward-san   
2015-04-02 22:00   
Can you reproduce this with GZDoom r900?
(0011994)
JusticeSkulltag   
2015-04-02 22:50   
Yes: GZdoom r900 does crash the same as does Zandronum 2.0

Additional info on Zandronum 2.0 Crash: "R_OPENGL: No valid Pixel Formats found."
(0011995)
Edward-san   
2015-04-02 23:07   
Can you check this with GZDoom 1.8.10 and GZDoom 2.0.5, too?
(0011996)
JusticeSkulltag   
2015-04-03 00:11   
(edited on: 2015-04-03 13:57)
Yes, I already did with Ver. 1.8.10, it worked.
2.0.5 had graphical problems, GZdoom was functional, but not see-able.

(Not only does this do this in Zandro 2.0, it did it in Zandro 1.3 as well)

(0011998)
Edward-san   
2015-04-03 07:11   
One more check: what about GZDoom 1.6 and GZDoom 1.7.01?
(0012003)
JusticeSkulltag   
2015-04-03 13:55   
GZDoom 1.6 and 1.7.01 : Yes, they work fully without errors.
(0012010)
Edward-san   
2015-04-03 19:01   
sadly this means that it'll be fixed in zandronum 3.0, which will catch up gzdoom 1.6.
(0012421)
JusticeSkulltag   
2015-05-26 21:17   
Another Intresting note: DSR Resoulutions work in Zandro 3.0 Alpha without problems. (Except hud and fonts being to small, but that's what hud/text scaling is for. :3)
(0012428)
Dusk   
2015-05-27 00:32   
Sounds like this is fixed then.