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ID | Project | Category | View Status | Date Submitted | Last Update |
0002139 | Zandronum | [All Projects] Bug | public | 2015-03-28 16:11 | 2015-03-28 16:18 |
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Reporter | Visual Vincent | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.3 | |
Target Version | | Fixed in Version | | |
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Summary | 0002139: Hitscan physics breaks on wide maps. |
Description | When building wide maps the hitscan physics breaks when getting to a certain point, which makes you able to shoot through walls, solid things etc.
My friend's map is 29696 pixels wide and 6143 pixels from the map border.
When running to a certain point the hitscan physics breaks and you gotta go close to the object/wall to be able to actually hit it.
Here's a link to a video where I walk around in the end of his map and randomly shoots at walls/things. You can see it starts to bug somewhere around the second room (the room with the shelves).
'https://youtu.be/336OpxeLsUM [^]' |
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Attached Files | HitscanPhysicsBug.png [^] (161,184 bytes) 2015-03-28 16:11
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