| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002139 | Zandronum | [All Projects] Bug | public | 2015-03-28 16:11 | 2015-03-28 16:18 |
|
| Reporter | Visual Vincent | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | duplicate | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 1.3 | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0002139: Hitscan physics breaks on wide maps. |
| Description | When building wide maps the hitscan physics breaks when getting to a certain point, which makes you able to shoot through walls, solid things etc.
My friend's map is 29696 pixels wide and 6143 pixels from the map border.
When running to a certain point the hitscan physics breaks and you gotta go close to the object/wall to be able to actually hit it.
Here's a link to a video where I walk around in the end of his map and randomly shoots at walls/things. You can see it starts to bug somewhere around the second room (the room with the shelves).
'https://youtu.be/336OpxeLsUM [^]' |
|
| Attached Files | HitscanPhysicsBug.png [^] (161,184 bytes) 2015-03-28 16:11
 |
|