MantisBT - Zandronum
View Issue Details
0002139Zandronum[All Projects] Bugpublic2015-03-28 16:112015-03-28 16:18
Visual Vincent 
 
normalminoralways
closedduplicate 
MicrosoftWindowsXP/Vista/7
1.3 
 
0002139: Hitscan physics breaks on wide maps.
When building wide maps the hitscan physics breaks when getting to a certain point, which makes you able to shoot through walls, solid things etc.
My friend's map is 29696 pixels wide and 6143 pixels from the map border.
When running to a certain point the hitscan physics breaks and you gotta go close to the object/wall to be able to actually hit it.

Here's a link to a video where I walk around in the end of his map and randomly shoots at walls/things. You can see it starts to bug somewhere around the second room (the room with the shelves).
'https://youtu.be/336OpxeLsUM [^]'
No tags attached.
duplicate of 0001288closed Torr Samaho Hitscans break and ignore walls and monsters in some areas in very large maps 
png HitscanPhysicsBug.png (161,184) 2015-03-28 16:11
/tracker/file_download.php?file_id=1433&type=bug
png
Issue History
2015-03-28 16:11Visual VincentNew Issue
2015-03-28 16:11Visual VincentFile Added: HitscanPhysicsBug.png
2015-03-28 16:18DuskRelationship addedduplicate of 0001288
2015-03-28 16:18DuskStatusnew => closed
2015-03-28 16:18DuskResolutionopen => duplicate

There are no notes attached to this issue.