MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0002139 | Zandronum | [All Projects] Bug | public | 2015-03-28 16:11 | 2015-03-28 16:18 | |||||
Reporter | Visual Vincent | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | |||||
Product Version | 1.3 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0002139: Hitscan physics breaks on wide maps. | |||||||||
Description | When building wide maps the hitscan physics breaks when getting to a certain point, which makes you able to shoot through walls, solid things etc. My friend's map is 29696 pixels wide and 6143 pixels from the map border. When running to a certain point the hitscan physics breaks and you gotta go close to the object/wall to be able to actually hit it. Here's a link to a video where I walk around in the end of his map and randomly shoots at walls/things. You can see it starts to bug somewhere around the second room (the room with the shelves). 'https://youtu.be/336OpxeLsUM [^]' | |||||||||
Steps To Reproduce | ||||||||||
Additional Information | ||||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ![]() /tracker/file_download.php?file_id=1433&type=bug | |||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2015-03-28 16:11 | Visual Vincent | New Issue | ||||||||
2015-03-28 16:11 | Visual Vincent | File Added: HitscanPhysicsBug.png | ||||||||
2015-03-28 16:18 | Dusk | Relationship added | duplicate of 0001288 | |||||||
2015-03-28 16:18 | Dusk | Status | new => closed | |||||||
2015-03-28 16:18 | Dusk | Resolution | open => duplicate |
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