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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002133 | Zandronum | [All Projects] Bug | public | 2015-03-24 02:02 | 2015-05-23 22:56 | ||||||||
Reporter | AlexMax | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.3 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002133: `lobby` does not work in a config file | ||||||||||||
Description | For some reason, trying to set the lobby from a config file does not actually set the lobby - it is only possible to set when you're in the game itself. Doing +lobby at the command line doesn't work either. Neither does using `set`. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0012348) Ch0wW (reporter) 2015-05-23 22:46 edited on: 2015-05-23 22:56 |
it looks like the value is set before applying the PWADs patch(s). For instance, let's take Duel32f.pk3 . If you defines a custom_cvar, the game searches for the maplump (start) BEFORE applying the wad patches. So, in other words, your map is not found, and its value hasn't been set. Only possible solution/workaround, depending of your mood: transform lobby to CCMD (set_lobby), and keep lobby but as a single cvar. That way, only set_lobby "map00" will be needed to load it after a level ends. |
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Issue History | |||
Date Modified | Username | Field | Change |
2015-03-24 02:02 | AlexMax | New Issue | |
2015-05-23 22:46 | Ch0wW | Note Added: 0012348 | |
2015-05-23 22:51 | Ch0wW | Note Edited: 0012348 | View Revisions |
2015-05-23 22:56 | Ch0wW | Note Edited: 0012348 | View Revisions |
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